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IsMatrixValid (matrix) error spam when splitting up SteamVR eyes

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To show a RenderTexture correctly in VR I need to render it separately for each eye.

In order to achieve this, I followed the steps described here: http://forum.unity3d.com/threads/steamvr-how-to-display-content-in-left-right-eye.396236/ (in comment #6) and subsequently disabled the eye camera in the provided CameraRig prefab, thus succesfully replacing the singular setup for both eyes by one attuned for each.

The issue I have is that now a nondescript error shows up that just...

IsMatrixValid (matrix) error spam when splitting up SteamVR eyes

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