I have a scene where I have set up a simple depth based LOD scheme. I am having trouble when running this in 'VR mode' in Unity 5.2.1 using Oculus DK2.
In my scene, I have two cameras with each their frustum rendering 'near' and 'far' objects in the scene. The 'near' camera render close vicinity high polygon objects and the 'far' camera renders low polygon objects far away. Simple stuff.
I have a third camera that combines the RenderTextures of the 'near' and 'far' camera using a custom...
Using RenderTextures in VR mode distorts perspective projection [SOLVED]
In my scene, I have two cameras with each their frustum rendering 'near' and 'far' objects in the scene. The 'near' camera render close vicinity high polygon objects and the 'far' camera renders low polygon objects far away. Simple stuff.
I have a third camera that combines the RenderTextures of the 'near' and 'far' camera using a custom...
Using RenderTextures in VR mode distorts perspective projection [SOLVED]