Bad Terrain Texturing?
Hello out there, i'm trying to texture the terrain (which was made with unity). Without VR it would look kind of nice but in vr it looks really bad. To show you im using 3 textures: The Stone texture...
View Articlenoob here fps controller for occulus rift
i want a fps controller which can walk in camera direction which he is seeing and have the ability to fly in the direction it is seeing i am developing for occulus rift please any script master help...
View ArticleDoubt Publishing VR app
Hello friends ! I am publishing my first VR app in play store and have the following questions. For the App appear in VR app list in the play store: 1 Shall I publish as game or application? Not in the...
View ArticleGear VR back button menu
Are there any examples of how to open the Gear VR back button menu? The Gear VR examples I've downloaded from the asset store don't seem to work, they just fade the screen to black repeatedly once the...
View Articlegeolocation based augmented reality
Hello guys can u help me build a AR geo location where i can put a 3D model at some location ?
View ArticleVR.InputTracking class problem
I'm trying to use this code for a FPS in my VR project: rotationX += VR.InputTracking.GetLocalRotation(VR.VRNode.Head).eulerAngles.y ; rotationY +=...
View ArticleTimed Gaze Input selection trigger for Cardboard?
In a previous project (using Oculus / Unity native VR), I custom-created a gaze-based selection system (ie. a timer is triggered upon entering a raycast collision, and an animated icon shows when the...
View ArticleGoogle Cardboard Walk / forward movement
Is there an up to date tutorial on this anywhere? A lot of what I've found is either partial scripts or demoscenes for older versions. At the very least if someone is familiar with the process, could...
View ArticleAnyone Else? Oculus Rift works in Editor but in Build only shows new 'Holodeck'
I have had my build working with the Oculus Rift commercial version until today using Unity 5.3.5p2 (which includes "VR: Updated to version 1.4 of the Oculus API"). It works in the editor perfectly but...
View ArticleChange camera field of view (fov) in VR mode
We've been experimenting with a zoom feature in our VR app and it seems to work pretty much how you would expect. With the earlier custom Oculus and Cardboard integrations we've done this by overriding...
View ArticleFirst Ever Post-Apocalyptic FPS for Oculus Rift developed with Unity
We wanted to create an artistic, story driven experience which combines the fast pace adventure of an FPS with the visual exploration technologies of VR. The story takes place in a post-apocalyptic...
View ArticleHas anyone tried to convert their Cardboard project to using the new Google...
Did Google replace the Cardboard SDK with a new Google VR SDK? I can't find the old Cardboard SDK anywhere, and all the docs have been updated for the new Google VR SDK docs. This seems odd to me...
View ArticleRunning concurrent sessions with SteamVR on 5.3
Our team is attempting to run concurrent game sessions on the same device (running the .exe/.app and the editor play at the same time) to test networking capabilities with the Vive but for some reason...
View ArticleHow many verts?
How many verts or polygons could be used in one scene? I onle need a aproximate number because I know that depends of CPU, GPU, etc. Any idea? Thanks, Juanfry
View ArticleValve rendering plugin
Hi everyone, about a month ago, Valve announced at GDC that they'll release a custom rendering plugin for Unity. Does anyone have any news on this?
View ArticleHow can we add existing application to Oculus home for the gear vr?
I have created a game for gear vr using Unity and it's working fine. But each time I'd like to start the application, I have to put on the headset, take out the phone, load up the application outside...
View ArticleMiddleVR users, no reflection probes support?
Hello guys, I recently finished a scene where I use PBR materials made with Substance Painter. I have experiment with a first person controller. An this is the current look: The problem comes when I...
View Article[SOLVED] Unity 5.1 Crash in Playmode
Hello, just downloaded the the new Unity 5.1 release. I opened my project (previously created with Unity 5.1 (Beta)) in Unity and by hitting Play, the Editor crahshes. Both the 32-bit and 64-bit...
View ArticleUnity test tools and SteamVR plugin, suppress "no hmd" error when running tests
I created an empty project in 5.4, imported SteamVR and Unity Test tools. I created a scene added an integration test to it. When I run the test I get the following error: VR: OpenVR Error! OpenVR...
View ArticleWorking with different FOV from plastic Cardboards (Like loop,SnailVR,Moon)
Hello Guys, I have a quick question, i just bought a SnailVR which says it has 96' FOV, big lenses the problem is that the cardboard SDK working at FOV 60, i wonder what are the requirements or the...
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