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Running concurrent sessions with SteamVR on 5.3

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Our team is attempting to run concurrent game sessions on the same device (running the .exe/.app and the editor play at the same time) to test networking capabilities with the Vive but for some reason it is only allowing us to run one at a time. This didn't happen with the Oculus. Our time consuming work around is to commit changes and then pull them to a separate device but this is obviously inefficient. Anyone run into similar issues and if so, did you resolve them? We're just trying to...

Running concurrent sessions with SteamVR on 5.3

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