Our team is attempting to run concurrent game sessions on the same device (running the .exe/.app and the editor play at the same time) to test networking capabilities with the Vive but for some reason it is only allowing us to run one at a time. This didn't happen with the Oculus. Our time consuming work around is to commit changes and then pull them to a separate device but this is obviously inefficient. Anyone run into similar issues and if so, did you resolve them? We're just trying to...
Running concurrent sessions with SteamVR on 5.3
Running concurrent sessions with SteamVR on 5.3