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Programatically switching supported VR SDKs

I'm working on a VR app that supports Vive and Oculus. With Unity 5.3 we could use the native VR support for Oculus and the OpenVR plugin for Vive and our build scripts turn things on and off as...

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My first Virtual Reality app.

Hello everyone, Yesterday I launched my first VR app on the Google Play Store. It is a zombie shooter game, which can be played solo or online with your friends! Here is a link:...

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Finding direction of head rotation when camera is fixed

I'm developing a Google Cardboard app with Unity where an object floating in the scene can be rotated in certain fixed directions by rotating one's head. The idea is that the user can only rotate the...

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Valve rendering plugin

Hi everyone, about a month ago, Valve announced at GDC that they'll release a custom rendering plugin for Unity. Does anyone have any news on this?

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VR Sweepstakes?

Today I received an email from the Unity team saying that they were updating and to enter in information for confirmation. It said you would then be entered into a prize pool for a Samsung VR and...

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Gear VR - camera FOV zoomed in

I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...

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VirtualSKY offers $10 Guaranteed CPM. Got VR apps? There is immediate...

Dear VR Publisher, Congratulations on your VR apps! You might have heard of VirtualSKY, Airpush's new Virtual Reality ad network. We have immediate demand from premium advertisers and are looking to...

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VR app shows pink screen in samsung Galaxy NOTE4 and Gear VR..

I am developing an app for GEAR VR, I need to play open door animation using raycast. The project is working fine inside UNITY.I followed all the steps for creating Gear vr apps, like importing Oculus...

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What are Best Practices for Vive Controller input with regard to dPad input...

Complete Newbie to both Unity and SteamVR (and C# for that matter). I have managed to get input from the dPad to my debug log. I am currently seeing anywhere from 12 to 19 responses for every press of...

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Oculus VR 0.8 Runtime + Kinect with Kinect v2 MS-SDK (Asset Store)

Hi Everyone, I really need some help. I have working on this Demo for quite some time but unable to resolve an issue. My setup: Oculus Rift DK2 - Running with 0.8 Runtime on a Windows 10 Machine Kinect...

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Making 360 video from cave camera rig

I have a cave set up with a square array of screens and a simple 4-camera FPS rig, each camera is rendered to 0.25 width of the viewport, and the screens are combined into a single virtual monitor...

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[Unity 5.3] : [VRDevice] Initialization of device oculus failed

I just installed Unity 5.3 today december 8th, 2015, and I have tried my VR Windows player using Oculus DK2. Without any modification from my previous Unity 5.2 version, I now face the error...

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Vuforia AR alternatives

hi, Vuforia beta 4 just ended, and they released the pricing: https://developer.vuforia.com/pricing Cannot continue using vuforia with those terms, prices, limits etc. (including extra fees for each...

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How to use Cardboard Reticle: VR Gaze Pointer/Cursor, Cardboard Button, &...

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HTC Vive controllers - Sorry for being a NOOB

I have seen and made scripts to push and use triggers on controllers. But I just want the coordinates of the left or fight controller. the aim is simple to move a controller and move an object in the...

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Does OVROverlay work on OculusRift?

Hi, I tried using OVROverlay on Rift, but the texture doesn't seem to render correctly. It seems like where the alpha is zero, the image still shows. I submitted a bug report, but just wondering if its...

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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Good trees that scale up well for virtual reality?

I'm working on a game for the oculus rift where the player is about the size of an ant, and I want to put in some huge trees to emphasize scale. I've been using the ones from the default unity package,...

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Total noob needs to get started with Gear VR

Hi All, New to Unity and VR, but not software development. I'm trying to get a simple Gear VR app running on an S6. I am using Unity 5.3.5 and attempting to follow the Oculus page on making RollerBall...

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Steam VR Playmaker Toolkit

First asset now in the asset store! I am using it for my games right now and if I ever need a new custom script I will add it right away to the asset to continue building a good base. There will also...

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