Hi,
I tried using OVROverlay on Rift, but the texture doesn't seem to render correctly. It seems like where the alpha is zero, the image still shows.
I submitted a bug report, but just wondering if its working for anyone. This is on Unity 5.3.4p6.
Thanks
Tony
I tried using OVROverlay on Rift, but the texture doesn't seem to render correctly. It seems like where the alpha is zero, the image still shows.
I submitted a bug report, but just wondering if its working for anyone. This is on Unity 5.3.4p6.
Thanks
Tony