Native Google Cardboard support timeline
Back on Feb 10, 2016 at the Unity Vision Summit, it was announced that Google Cardboard was going to get native support in Unity....
View ArticleHierarchy disappears after Vive session
Hi there, This may or not be VR related since I haven't confirmed if this works with a regular camera -- flying by the seat of my pants at the moment -- but what's happening is that every time I press...
View ArticleUI Selection from Vive controller raycast
Does anyone know how to get a raycast (laser pointer) to register which world space UI component is currently being pointed at. I'm not looking for gaze input but for a raycast from the controller?
View ArticleSee your 3D game content in virtual reality (VR) anywhere online
With the release our new VR button, Sketchfab is now the easiest way to publish and view your game assets in Virtual Reality. It only takes a minute! Of course Google Cardboard relies on having a...
View ArticleI want to get into VR, where do I start?
Last week I was at an industrial event in Hannover Germany, where I tried Virtual reality for the first time. And was immediate hook on the idea of getting into it, so I talk with the guy who made the...
View ArticleGear VR back button menu
Are there any examples of how to open the Gear VR back button menu? The Gear VR examples I've downloaded from the asset store don't seem to work, they just fade the screen to black repeatedly once the...
View ArticleWorld Canvas not displaying on Cardboard
As you can see in the image, I have the Canvas set to World Space, with the Main Camera from the CardboardMain prefab set as the Event Camera. I can see the Canvas elements displaying in the Game view...
View ArticleGear VR apps run much slower on Samsung S7 than on S6
Hi there, we've been struggling and trying everything. Our Unity Gear VR app runs much slower on the S7 than on the S6. Where we have 60 fps on the S6, we barely get to 30 fps on the S7, wich is...
View ArticleProblem with a duplicate skybox that tracks with my HMD
I can't figure out how to remove the second skybox that seems to follow my head position. It's occluding everything that's behind it as well. See attached image. It just recently started doing it so I...
View ArticleTimed Gaze Input selection trigger for Cardboard?
In a previous project (using Oculus / Unity native VR), I custom-created a gaze-based selection system (ie. a timer is triggered upon entering a raycast collision, and an animated icon shows when the...
View ArticleSteamVR "unresponsive"
I'm getting the "unresponsive" error from the Vive, which from what I've found means the compositor is receiving no frames. The tracking is working fine, as shown from the game view. This is the most...
View ArticleCreating a Trigger for Looking at something
Hello, A potential client wants a demo that involves putting you in the center of live action 360 video, but making it so that, when you look at certain parts of the video, motion graphics pop up. Now,...
View ArticleSpatial sound in Gear VR
Hi Since UE4 doesn't support spatial sound for Gear VR(yet?) I might have to go with Unity again(Been away so long). Anyway, does unity support spatial sound for Gear VR?
View ArticlePlaying 360 videos as part of Unity app in GearVR
Hi all, I was trying to get a 360 video playing as part of an app basically for any scene where there isn't player interaction with any game objects but have been having issues getting it to display on...
View Articleconvert non-VR game to VR game ?
Hello, I have a ready-to-use non-VR game but I want to transform it to a VR game. Is there a way to do it ? If yes, what are the steps ? I found no answers on Google. Please help . Thanks in advance Ange
View ArticleHow to use mini Wireless Bluetooth Joystick with iOS and VR?
Hi, I'd like use this controller in my project, but unfortunately nothing is happening after I paired them in my project. On Android is working well, but on iOS something is missing... This is the...
View ArticleGear VR Touch Position
Hi, was anyone able to get the tap position on the Gear VR touch pad? Input.mousePosition always reports 1280/720 on tap, only on swipe it delivers positional data. Am i doing something wrong? Or is...
View ArticleDisable VR (HTC Vive) for specific scene?
I have a game that is played with VR but I also have a map editor in the game. I want the map editor to be played like a normal non-VR game using your mouse and keyboard. Does anyone knows how I can...
View ArticleWheel rotation problem
I'm trying to get a wheel in game to rotate to face the player's hand. I'm locking the "hand" graphics to the wheel itself and I want the wheel to turn and look at the controller's position without...
View ArticleCardboard Webgl not working
I'm trying to make a cardboard simulator and I can't figure out why the game doesn't work. Not sure if I have to change something in the build settings. Anyway here are the errors I get in the Firefox...
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