Can anyone tutor me on how to make a script for walking in oculus using...
I'm trying to create a piece in Unity using oculus dk2 where if a person looks at a certain area for a "X" amount of time it will cause an action/animation/ or what have you. I would like to employ...
View ArticleBlack particles when "Virtual Reality Supported" turned on
Hi, My confetti particles in Gear VR BUTTS have started showing up black. I believe with the last update to the Oculus Gear VR app on my S6. After lots of trial and error I narrowed down the issue to...
View ArticleHow to achieve this controller set up - Cardboard VR
There is a game called Zombiestan VR on the app store that is made for google cardboard with the use of a controller, that works exactly how I'm setting up the controls for my game. My game is about...
View ArticleSulon Q Unity support?
Hi All, I am very interested in the new Sulon Q VR/AR headset and I would like to know if Unity will support it? Thanks in advance Alejandro Castan
View Articlehtc vive or oculus rift ??
hi Whats better now ?? htc vive or oculus rift ?? htc vive 1000€ oculus rift 700€ htc come this march and oculus rift come in EU July!!
View ArticleNew tutorial for developing Google Cardboard apps using Unity SDK
A new tutorial is published in dzone.com for developing Google Cardboard apps using Unity SDK: 'Develop a Google Cardboard Virtual Reality Application Using Unity SDK'. Just wanted to bring it to...
View ArticleHand recognition AR
Hi everybody, i'm making an app that should recognize the hand of the user throught the back camera of the mobile and just "draw" stuff on it, kinda like face recognition that put masks on your face. I...
View ArticleCouldn't open macosx64 OVRPlugin.bundle Error
I've created an empty project in "Mac Standalone" and I've set the Player Settings > OtherSettings > Rendering > Virtual Reality Supported to "true" (checked). and I get the following error:...
View Articleconnect PC to Gear VR/Android + Trinus
I want to connect my PC game to Samsung Gear VR, communication managed by the Trinus streamer. I did a simple pre-test by connecting my Android phone. Everything worked out fine except that the FPS in...
View ArticleStereoscopic "Cardboarding/Billboarding" when mixing Unity elements with...
Hi, I'm experiencing a peculiar problem when trying to composite Unity Cg elements (Speedtree palmtree, and sample thirdparty AI for instance). In steps here's what I'm doing - and everything is...
View ArticleCardboard HUD
I'm trying to create a HUD which consists of a 2D gun image, using the Cardboard SDK. However, this is what happens when I put a canvas with the image under the 'Head' GameObject of 'CardboardMain': As...
View ArticleGear VR Touchpad
Hi Guys i'm creating an augmented app. I'd like to use the Gear VR touchpad to start and stop a turntabe animation or even better slide over it to turn the object. unfortunately i have no idea how to...
View ArticleFixing manifest errors for submission on Oculus Store
Hi. I know this was posted before but I found no answer I could understand. I have a small app ready for submission on the oculus store however the checker tool finds these errors: --> APK is...
View ArticleSamsung Gear VR Set start App on connect cell phone.
Hi all, When connect the cell phon in the GearVR automatically launch the Samsung Gear VR App. How can i do for set another app for auto launch on connect cell phone in to Gear VR? Greetings,-
View ArticleSamsung GearVR Pixelation
I've tried multiple forums and suggestions but still im getting a very pixelated final output, when running my unity build on the GearVR. Is there anyway to increase the final resolution on the Samsung...
View ArticleUnity VR Samples now available
Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...
View ArticleOverride Oculus Orientation 5.3
So with the new VR support the main camera's transform is being overridden with the Oculus transform. I kinda get this in a general use case but I need to able to override this behaviour. Specifically...
View ArticleUsing Unity GUI in VR
With a Gear VR and a world-space UI you can use the a unity GUI system however the targeting is off by some distance as you move your head away from the forward position - is there a known simple...
View Article90 Frames Per Second
Hello All I'm trying to get my game at 90 fps consistently . Im using Unity 5.4 and when I press play on the game and hit the space bar my fps are maxing out at about 72 . I went into the setting and...
View ArticleDetect which Monitor is VR device
Let's start with the manual section on multiple displays. http://docs.unity3d.com/Manual/MultiDisplay.html When a standalone Unity app runs on Windows, the resolution chooser dialog lets the user pick...
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