Vuforia AR alternatives
hi, Vuforia beta 4 just ended, and they released the pricing: https://developer.vuforia.com/pricing Cannot continue using vuforia with those terms, prices, limits etc. (including extra fees for each...
View ArticleWhy to avoid post processing
I've heard that post processing effects should be avoided in VR. Can anyone give an explanation for why?
View ArticleGear VR Gamepad Input
What's the recommended way of handling Gear Vr input with a gamepad? Oculus utilities? Or native Unity? I have been using Rewired in my project before but it doesn't quite work out. In Herobound:...
View ArticleAnimating the VR Samples MainCamera Prefab
I'm playing with the VRSamples project in the latest Unity release, and am having trouble getting the included MainCamera Prefab to animate at runtime. What i've done is to create a simple transform...
View Articleturn O.Rift on and off during app
With Oculus rift attached running standalone in windows (5.3.2) I want to enable VR only in some sections of the app. This kind of works by using VRSettings.enabled true or false but when set to false...
View ArticleOutput to VR and 2D monitor simultaneously?
Hello! I haven't seen this done before, but is it possible to output one camera to a VR device, and a secondary camera to a monitor in the same instance of the program? I want to make a local...
View ArticleTrouble walking in Google Carboard App
I have a unity VR scene that I am trying to turn into an app. I have imported the cardboard SDK and have been able to set up the app so that you can look around in virtual space, but am having trouble...
View ArticleGoogle Cardboard SDK, horrible drift
I'm using a Samsung Galaxy Note 4 and created a Google Cardboard VR app. However if I try to keep my phone steady, there seems to be an horrible amount of drift. It's like 1 / 2 pixels a second. The...
View ArticleARToolKit Problems
Hello all, I'm in need of some expertise in the ARToolKit area. I'm extremely new to Unity and AR/VR world and I've run into some issues doing the following steps: I downloaded the ARToolKit package...
View ArticleOne eye renders squished objects
We're having a strange issue after moving up to Unity 5 and trying to get oculus working again. The build in Oculus Configuration Utility demo looks perfect. However when loading and running the Unity...
View ArticleMultiple cameras, first to HMD, second to screen, second is horizontally...
I would like to render a seperate camera for the screen and one for the HMD. I turn on VR mode, and configure the cameras accordingly, then manually disable mirroring via code. The result is the...
View Articlenew book: Unity Virtual Reality Projects
https://www.packtpub.com/game-development/unity-virtual-reality-projects What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR...
View ArticleCardboard SDK question - difference play mode in Unity and on the device
Hello, I'm new to Unity and VR development. I downloaded Cardboard sample project and SDK from https://developers.google.com/cardboard/unity/. Sample project works fine both in Unity in play mode (I'm...
View ArticleVR Camera Animation Issue
I'm playing with the VRSamples project in the latest Unity release, and am having trouble getting the included MainCamera Prefab to animate at runtime. What i've done is to create a simple transform...
View ArticleScaling between different graphics cards different?
Using 5.3.1f1 I have an environment with ordinary houses. In my editor PC (with a GTX980Ti) with Rift DK2 the scaling of the first person (default prefab) looks fine, both in the editor and in the...
View ArticleTimed Gaze Input selection trigger for Cardboard?
In a previous project (using Oculus / Unity native VR), I custom-created a gaze-based selection system (ie. a timer is triggered upon entering a raycast collision, and an animated icon shows when the...
View ArticleButton to disable Google Cardboard VR mode through all scenes
The Google Cardboard demo comes with an option to toggle the virtual reality mode. public void ToggleVRMode() { Cardboard.SDK.VRModeEnabled = !Cardboard.SDK.VRModeEnabled; } I'd like to create a menu /...
View ArticleStereoscopic Multidisplay
Hello. Is it possible to run unity native side-by-side cameras on multiple displays? My scene is arranged this way: Camera 1 - targets Display 1 Camera 2 - targets Display 2. Second display activation...
View ArticleARToolKit scripts errors
Hi everyone! I am trying to work with ARToolKit (the latest version) in Unity 5.3.1 in MAC OS. I have been so many problems with it when i import in Unity (with a new project and nothing else but...
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