What's the recommended way of handling Gear Vr input with a gamepad? Oculus utilities? Or native Unity?
I have been using Rewired in my project before but it doesn't quite work out.
In Herobound: Spirit Champion my PS4 gamepad works perfect. In my own game using Rewired for input, the PS4 controls are all misplaced.
What is everyone using to support gamepads on the Gear VR?
I have been using Rewired in my project before but it doesn't quite work out.
In Herobound: Spirit Champion my PS4 gamepad works perfect. In my own game using Rewired for input, the PS4 controls are all misplaced.
What is everyone using to support gamepads on the Gear VR?