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Help with an error Cardboard SDK "warning CS0618"

Hello all I am getting this error far too often. I have the latest Cardboard SDK and latest Unity update. Anyone have a fix? Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs(122,8): warning...

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360 degree video

I made 360 degree video clip(mp4) for intro movie in app (Unity 3d) And I made it app for phone. But, when I run the app, the video clip doesn't look like 360 degree video clip, but 2D video clip What...

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Camera.targetEye - not accessible from script?

In the inspector, when Virtual Reality Supported is enabled in the player settings, I have a setting "Target Eye" which I can use to disable the camera for VR and make it render to the main screen /...

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[Oculus DK2] when virtual reality enabled, I want to disable HMD tracking

Is there HMD tracking off option? What I want is that view is not chaged even when there is VR movement. Thank you in advance.

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VR Class setup on SL (secondlife)

YouTube demos are AWESOME!! Please let me know if you would enjoy giving short 30- 45 minute classes online in SecondLife in small groups with your avatar and chatting Q&A style .

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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5.3.1p3 - Standalone Not Starting

Previously, in Unity 5.2.1f1, we were able to build and run a Win 64-Bit version of our game that ran with Oculus. We saw, however, that in unity 5.3.1p3 that there were some rendering optimizations we...

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How to make the OVR camera fly in Unity?

I want to create a flying experience in Unity, by using Oculus and Xbox controller to fly. Just like some RPG games, use Oculus to control turn around and use Xbox controller to move. Can anyone here...

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Oculus backward support

Hey there! I am currently working on a project with Oculus, everything was amazing until Oculus RT0.7 came out, which render our main workstation, a Nvidia GPU equipped gaming laptop an utterly useless...

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How run/test VR game without Oculus Rift Head?

Hi All, I am starting with VR into Unity and I have not any Oculus Rift Head yet but I have read in a book (Oculus Rift in Action) that I could do a VR project with Unity although I have not this one...

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add interaction on a 360 spheric video (touch a shape to start a new texture...

Hi everybody, I'm trying to see if this some how possible to achieve, I've create a 360 video, inside a sphere with a new shader.. It's all works perfectly. What id like to achieve is, in some x...

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Stereoscopic Rendering Check Box

Hi, I tried to use this Stereoscopic Rendering feature in Unity 4.5, but I could not make it work. I have a system that can display active stereoscopic rendering with quad buffer, with the following...

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Active stereoscopic is not working in 5.3.1p1

Hi, I've got a monitor and a glasses that supports nVidia vision 2, set everything up and ready to jump into a stereoscopic world. I'd found some compiled samples ( viking's village at...

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tap system for vr mode

Hi, i have a vr (not gear vr or cardboard) that uses vr for mobiles, and there is no way to use the touch to interact with the app, but i found a vr app that uses a touch system that you tap the vr...

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Stereoscopic 3D 360 movie bad performance

At the moment I'm experimenting with Stereoscopic rendered 360 movies and display them in the Oculus Rift. I managed to actually have 360 videos appear really 3D with a huge amount of time spend to...

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5.1.2f1, Deferred Rendering, and Image Effect shows black screen?

Attached the simplest project I could make to reproduce this problem; When setting rendering path to deferred, with a default ImageEffect (Standard Asset Blur in the example), the output to both rift...

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Camera.targetEye from scripting

this may be a dumb question, but I've searched the docs end-to-end, even browsed managed dll sources with monodevelop/ilspy (looking at CameraEditor... didnt help much) and still cannot find an answer...

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Occlusion Culling not working on Gear VR build

Hi all, I am a Unity Pro/Android Pro user (using 4.6.3f1) and have been using occlusion culling successfully on several PC projects. Recently I have been working on two Gear VR projects using the...

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[Unity 5.3] : [VRDevice] Initialization of device oculus failed

I just installed Unity 5.3 today december 8th, 2015, and I have tried my VR Windows player using Oculus DK2. Without any modification from my previous Unity 5.2 version, I now face the error...

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Gear VR Developer Mode

Probably just me being stupid and not catching this thingie before, but just in case others are struggling with Gear vr dev cycle, here's a link to a great tip......

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