5.2.2p1 - Mac editor crash with VR support enabled
Posting to say I still get crashes 100% of the time entering play mode with VR support enabled (current patch release - 5.2.2p1) on a Mac (10.11). I'm set to Android builds for the Gear.
View ArticleGearVR - Jittering on rotation of parent object of the VR camera
Hey, I have a moving platform, and I attached the VR camera to it, as a child object. Moving up/down/right/left/wherever - works fine. But when I'm rotating the platform - there are some jitterings. I...
View ArticleGearVR App Submission Times?
Howdy, I submitted my first GearVR Experience app to Concepts section through the Oculus dashboard. Curious if any unity developer on here has gone throw the submission and has any info on the...
View ArticleHow to open my unityVR app in Gear VR??????
I have S6 and GearVR. I run my UnityVR app ,it says"You should put you Device into Gear VR". But after I put my Device into GearVR, My Device auto open the oculus,there only has appstore's app. I can't...
View ArticleVRDevice.isPresent returns true ionly if VR is enabled
Don't know if this is intended behaviour or a bug, but VRDevice.isPresent only returns true, if VRSettings.enabled == true. I wanted to use VRDevice.isPresent to determine if I can enable VR or not,...
View ArticleCamera.targetEye from scripting
this may be a dumb question, but I've searched the docs end-to-end, even browsed managed dll sources with monodevelop/ilspy (looking at CameraEditor... didnt help much) and still cannot find an answer...
View ArticleHow can i make unity UI system work with oculus rift?
Hello Community, I want to make a VR UI for oculus rift, could any one guide me in the right direction?
View ArticleCan we do walkthrough with cardboard
Hi, I have my gaming scene with has the small street view, here i want to do the small walkthrough using the Google Cardboard, here i dont want to animate the camera to show like a walkthroug instead...
View ArticleUsing Vuforia for virtual controllers in a VR experience
Playing around with the Vuforia AR/VR demo got me to thinking that Vuforia would be great for creating controllers for Google Cardboard VR experiences. Oculus, Vive, and Samsung have all announced...
View ArticleUnity 5.1.1p3 Crashes when I press Play with VR enabled
Hello, I have the DK2, Oculus Config Utility 6.0.0, and Unity 5.1.1p3. I have a GeForce GTX 780 Ti Graphics card and I am running Windows 7 64-bit. I run the Oculus Config Utility in Extended Mode. I...
View ArticleCardboard, rendering doesn't look right.
Hi I'm, Trying to make a cardboard app but I seem to notice even copying the demo project from Google's samples that although it works, I and my colleagues seem to have issues with double vision and...
View ArticleLeft and Right eye camera to be displayed on the screen
Hi there, can I somehow turn on both cameras Left and Right to be displayed on the monitor. Currently there is only Left displayed on the screen. many thanks
View ArticleTwo camera VR setup - how to make a crosshair?
I'm using two normal unity cameras (no VR plugins, just the internal VR) and everything is working fine in the GearVR. Now I want to add a crosshair dot inside the cameras. When I attach the a sprite...
View ArticleLeap Motion control
Hi! I want to control a rollball (from standard assets) with the Leap Motion sensor, something like this: http://pierresemaan.com/leap-enabling-the-unity3d-car-tutorial/ Does anyone have ideas? Thank you!
View ArticleRender Texture doesn't work in VR mode
I am using render texture to implement mirror reflection. It work fine in editor and non VR mode. But once I build to GearVR with VR mode on, the texture become black. I tried play with Target Eye and...
View ArticleUsing VR Menu to spawn in and replace objects?
Hello! I am seeking some advice and guidance for my project I am working on in unity 5 and VR! So basically I have the VR function in unity working with the leapmotion in order to have your hands in...
View ArticleSimply detecting the oculus rift's presence [SOLVED]
Hi all, Could you please help me understand why the first 'if' clause works but the second one returns nothing? Thanks Code (CSharp): void Start () { if ( Ovr.Hmd.Detect() > 0 )...
View ArticleSamsung GearVR Pixelation
I've tried multiple forums and suggestions but still im getting a very pixelated final output, when running my unity build on the GearVR. Is there anyway to increase the final resolution on the Samsung...
View ArticleGoogle Cardboard signal 11 (SIGSEGV) error
Hello, I use Google Cardboard SDK (0.6) in my Android application. But when I resume the Cardboard app, sometimes it crash. This is a Android Home Applcation. My app include <category...
View ArticleCanvas with oculus
Hello, I am trying to figure out how should i scale my canvas to fit oculus. It is set to "screen-space - camera" So far i have set the canvas scaler to "Scale with screen size" and the reference...
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