Hello,
I am trying to figure out how should i scale my canvas to fit oculus.
It is set to "screen-space - camera"
So far i have set the canvas scaler to "Scale with screen size"
and the reference resolution to 1920x1080
This looks good on my mobile, but when i run it in oculus rift all of the text is rendered outside of the camera.
If i set the reference resolution to 960x1080 which is the dk2's resolution, it helps but everything that's close to the corners is cut off.
And i assume...
Canvas with oculus
I am trying to figure out how should i scale my canvas to fit oculus.
It is set to "screen-space - camera"
So far i have set the canvas scaler to "Scale with screen size"
and the reference resolution to 1920x1080
This looks good on my mobile, but when i run it in oculus rift all of the text is rendered outside of the camera.
If i set the reference resolution to 960x1080 which is the dk2's resolution, it helps but everything that's close to the corners is cut off.
And i assume...
Canvas with oculus