Screen blurred on some Android device wiht Cardboard SDK
Hi,I developed a VR game with Cardboard SDK for Unity.Then I tried to run my game on various android deveices.Stranglely,on some android device,the screen blurred for 1 scecond when the game opened. I...
View ArticleRift no longer working in Editor - please help
I have no idea why, but my Rift suddenly no longer works in the editor, works fine in the build though... I get the following error when trying to play in unity VR: Oculus could not be loaded: Failed...
View ArticleHow To Create Augmented Games?
Hello, I would like to learn how do people create augmented games. For Example We make our virtual camera(mobile phone camera) our Scene View and make game play in real world scenario.
View ArticleLooking for virtual frameworks.
Hi all, I know there's a framework called Immerse Interactive, I'm just wondering if anybody knows of any others ?
View ArticleCardboard on Windows Phone
As unity supports Cardboard VR will it run on windows phones? My only android device is a nexus7 which is too big for all the 'headsets'.
View ArticleVR in non-play mode
Are there any plans to open up VR for in-editor development usage? For example if I want to build editor scripts to work on my scene inside the headset? That way I would get around the current crappy...
View ArticleChange FOV onPreCull, odd behaviour.
Hello! I know the Fov on VR mode is fixed to 106.118 but I would love to be able to reduce it onPreCull to quichly remove some unnecesary items. I came across this thread where I cannot comment:...
View ArticleGearVR - One game for VR and non-VR
Hello, I don't know if this question was already answered somewhere. Is it possible by now, to have one game that is a non-VR game and has the ability to turn into a GearVR app, by pressing a button...
View Article[Oculus DK2] when virtual reality enabled, I want to disable HMD tracking
Is there HMD tracking off option? What I want is that view is not chaged even when there is VR movement. Thank you in advance.
View ArticleVideo freezing when playing back in Vive
Hello I'm testing a 360 video project on the vive. Using the AVPro plugin, I'm able to play the demo HAP encoded avi that they provide. When I replace the asset with my own Hap encoded avi, it gets...
View ArticleRift - Access individual cameras
hi guys, i'm currently working on a VR-Scene with a waterplane like from the integrated unity-water. Problem is that the seperat rendered reflection & refraction cameras are only rendered once, so...
View ArticleScreen-resolution: Rift/Vive vs GearVR
How would you evaluate the immersion quality of these devices displays? I wonder how the OculusRift or the HTC Vive (both 2160x1200px) could be "better" than the GearVR with its 2.560 x 1.440 pixels...
View ArticlePhysics messed up with cardboard scene
I am in the process of putting together an app using the Google Cardboard SDK. The user will be able to use the app with or without cardboard. So, there is a switch button inside the app, that...
View ArticleSee your 3D game content in virtual reality (VR) anywhere online
With the release our new VR button, Sketchfab is now the easiest way to publish and view your game assets in Virtual Reality. It only takes a minute! Of course Google Cardboard relies on having a...
View ArticleOculus Rift Skewed Movement with OVRPlayerController
Hi, I am trying to use the OVRPlayerController to do a basic oculus rift test. However, my problem is that all my movements are rotated by 45degrees right of forward. For example, when I try to move...
View Articleunity.Education - 1 - VR University Cardboard 101
Hello Unity VR Community! We are a dedicated community of VR developers in NYC spreading the good Lord's word about unity around the world. I'm planning on releasing an entire tutorial series on...
View ArticleWeird child objects behavior
Hi, I'm using Unity 5.2.4 and trying to implement a system of game objects that will allow me to simultaneously watch the 3D-cinema inside the VR and use UI and browse internet and lots of other stuff....
View ArticleGear VR - app not get past Splashscreen [ unity 4.6.2 serious issue, totally...
Recently we purchased the Samsung Gear VR headset and I got about everything running on the Galaxy Note 4 when it comes to simple mobile applications. However when I add an OVRPlayerController ( the...
View ArticleSamsung GearVR Pixelation
I've tried multiple forums and suggestions but still im getting a very pixelated final output, when running my unity build on the GearVR. Is there anyway to increase the final resolution on the Samsung...
View ArticleVR Experience
Is there a VR projector system or a 3D TV option... that I could use with Unity... where I stand in front of it and walk a couple of clients through a 3D model of their proposed building? Thanks Tommy
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