Hi, I'm using Unity 5.2.4 and trying to implement a system of game objects that will allow me to simultaneously watch the 3D-cinema inside the VR and use UI and browse internet and lots of other stuff.
Today I've hit a very awkward behavior.
In the standard Oculus Rift prefab under the object named "CenterEyeAnchor" - it carries the main camera, I've added some more child objects with additional cameras - 1 for right eye, 1 for left eye and 1 more for UI that has the higher depth level to...
Weird child objects behavior
Today I've hit a very awkward behavior.
In the standard Oculus Rift prefab under the object named "CenterEyeAnchor" - it carries the main camera, I've added some more child objects with additional cameras - 1 for right eye, 1 for left eye and 1 more for UI that has the higher depth level to...
Weird child objects behavior