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Weird child objects behavior

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Hi, I'm using Unity 5.2.4 and trying to implement a system of game objects that will allow me to simultaneously watch the 3D-cinema inside the VR and use UI and browse internet and lots of other stuff.

Today I've hit a very awkward behavior.
In the standard Oculus Rift prefab under the object named "CenterEyeAnchor" - it carries the main camera, I've added some more child objects with additional cameras - 1 for right eye, 1 for left eye and 1 more for UI that has the higher depth level to...

Weird child objects behavior

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