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Rift - Access individual cameras

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hi guys,

i'm currently working on a VR-Scene with a waterplane like from the integrated unity-water. Problem is that the seperat rendered reflection & refraction cameras are only rendered once, so the reflection & refraction aren't stereoscopic, which looks bad. With Unity4 Rift plugin i could access the seperate cameras and do what i want but with unity5's integrated VR-System this feature is gone.
Anyone knows a workaround? i'd need access to the individual transforms and culling masks of...

Rift - Access individual cameras

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