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Gear VR - app not get past Splashscreen [ unity 4.6.2 serious issue, totally random, reported! ]

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Recently we purchased the Samsung Gear VR headset and I got about everything running on the Galaxy Note 4 when it comes to simple mobile applications. However when I add an OVRPlayerController ( the one included in the mobile SDK ), publish the app, run it in the headset, it loads the Unity Splash screen ( we have no pro version ) and then it gets stuck. The splashscreen stays on screen but the scene included in the build won't start.

I've been reading the whole documentation, searching...

Gear VR - app not get past Splashscreen [ unity 4.6.2 serious issue, totally random, reported! ]

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