Stereoscopic 2 camera set up on gear vr, only one eye renders
I am building a stereoscopic 360 video player so I have added two cameras to my scene and am planing to use layers to present the correct video stream to each eye. The problem is that only one eye is...
View ArticleGrabPass is totally broken in 5.6.1 with Single-Pass Stereo Rendering??
In Single-Pass Stereo Rendering, the GrabPass is totally unusable. It just diaplay in the left eye and the right eye is always dark. I have tested the unity's Shader: FX/Glass/Stained BumpDistort, the...
View ArticleGoing NUTS trying to figure out the LongBow Mechanic
OK, I'm pulling my hair out here and I hope someone can guide me in the right direction. I'm literally just trying to replace the LongBow and Arrows in the Interactive Example scene with SteamVR. I've...
View ArticleUnity Gear VR Oculus publishing and entitlement issues
Hello guys, First post here, don't be too harsh I am trying to figure out the submission process to Oculus. Unity 5.3.6p3 on MacOS X El Capitan 10.11.6 Oculus Platform SDK V1.7.0 Oculus Utilities for...
View Articleissues on ios carboard
Currently ios cardboard still has the following issues: 1.When build to iphone, the VR view is distorted. 2.When "Enable Transition View" is set to false, it should not show an instruction splash...
View ArticleSteamVR, Unity 5.6.2p1 and DX12 / Vulkan
Every once in a while I try to get our project to DX12 which promises significantly better performance. Last time I checked, a while ago, DX12 resulted in crashes on startup, which was a known issue at...
View ArticleUnity VR Samples now available
Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...
View ArticleIncorrect rendering on iOS in each eye
Hi I am using the following setup: iPhone 7 - iOS 10.3.2 XCode - 8.3.2 Google Cardboard SDK 1.50 Unity 5.6.1 I'm not sure if this is the same issue as described in other posts, but the rendering is off...
View ArticleDaydream GvrController.BatteryLevel always returns Unknown
Hi, I'm making a custom daydream arm and controller rig. Using GVR SDK 1.40 (April). I've instantiated a GvrController ar runtime: Code (CSharp): GvrController cGvrController =...
View ArticleDaydream controller end dot
I am building a game with the Daydream headset and was looking if anyone knew a way to remove the white dot for what the controller is pointing at, it is not necessary for the game and ruins some of...
View Articletouch controller input on OpenVR/SteamVR
hi! I'm trying to map the Oculus Touch buttons in the Input Manager, and I'm having some issues reading all of the buttons. I was following the chart here:...
View ArticleHTC Vive VR, how to implement "screen edge fade effect" like in Google Earth VR?
Hello. I noticed that if I going to use "WASD movement", and if I will see only objects in the center of the screen and will not see edges of the screen, motion sickness will be much less noticeable....
View ArticleTrees in VR
Has anybody settled on a successful solution for quality trees in VR with Unity? The SpeedTree/Unity solution is generally a train-wreck in the first place, but is even worse in VR. Unity's native...
View ArticleUnity 5.6.2 + Google VR SDK 1.60 does not work in stereoscopic view on...
Hi all, I'm studying how to create mobile VR videogames for android using Google cardboard, but without success. I installed Unity 5.6.2f1, configured Android SDK, JDK and NDK and downloaded last...
View ArticleVR steam vr double Vission on image effect,flares
I cant add any image effects, and flares, if I add them, I see double vision displayin VR Unity 2017.1.0b8 (64-bit)
View ArticleHot to switch HTC Vive Controller HandRole
Hi guys, I have a serious issue. I'm using the HTC Vive Plugin in order to easily access the button of the controllers via static functions (ViveInput.GetPress...). For our use-case, we need to assign...
View ArticleUnity 5.6.2f1 + Cardboard SDK: Unable to look around + screen is tilted
I upgraded to Unity 5.6.2f1 and I can't get any google cardboard vr to work properly. Every project I build, I cannot look around (frames are running but I have no control of the camera to look around)...
View Article3D Objects in Stereo 3D-Video Player (Oculus)
Hello there! for my very first VR app I'm trying to build a simple VR Player in Unity based on the Oculus-SDK. I'm roughly following the workflow explained here:...
View ArticleViewer 360 photos with 3d models overlapping
Hi everyone! I am trying to do a 360 Viewer with photos, where some 3d models are placed overlapping its position over the photo. A visual example of what I want to do: The thing is: I have to place...
View ArticleVR video menu room to display multiple videos easily
Hi there, I'm hoping to find either help or suggestions on how to create a VR space (ex living room with fireplace ) where I can embed multiple links or gaze points to multiple 360 videos that I would...
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