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Stereoscopic 2 camera set up on gear vr, only one eye renders

I am building a stereoscopic 360 video player so I have added two cameras to my scene and am planing to use layers to present the correct video stream to each eye. The problem is that only one eye is...

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GrabPass is totally broken in 5.6.1 with Single-Pass Stereo Rendering??

In Single-Pass Stereo Rendering, the GrabPass is totally unusable. It just diaplay in the left eye and the right eye is always dark. I have tested the unity's Shader: FX/Glass/Stained BumpDistort, the...

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Going NUTS trying to figure out the LongBow Mechanic

OK, I'm pulling my hair out here and I hope someone can guide me in the right direction. I'm literally just trying to replace the LongBow and Arrows in the Interactive Example scene with SteamVR. I've...

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Unity Gear VR Oculus publishing and entitlement issues

Hello guys, First post here, don't be too harsh I am trying to figure out the submission process to Oculus. Unity 5.3.6p3 on MacOS X El Capitan 10.11.6 Oculus Platform SDK V1.7.0 Oculus Utilities for...

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issues on ios carboard

Currently ios cardboard still has the following issues: 1.When build to iphone, the VR view is distorted. 2.When "Enable Transition View" is set to false, it should not show an instruction splash...

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SteamVR, Unity 5.6.2p1 and DX12 / Vulkan

Every once in a while I try to get our project to DX12 which promises significantly better performance. Last time I checked, a while ago, DX12 resulted in crashes on startup, which was a known issue at...

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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Incorrect rendering on iOS in each eye

Hi I am using the following setup: iPhone 7 - iOS 10.3.2 XCode - 8.3.2 Google Cardboard SDK 1.50 Unity 5.6.1 I'm not sure if this is the same issue as described in other posts, but the rendering is off...

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Daydream GvrController.BatteryLevel always returns Unknown

Hi, I'm making a custom daydream arm and controller rig. Using GVR SDK 1.40 (April). I've instantiated a GvrController ar runtime: Code (CSharp): GvrController cGvrController =...

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Daydream controller end dot

I am building a game with the Daydream headset and was looking if anyone knew a way to remove the white dot for what the controller is pointing at, it is not necessary for the game and ruins some of...

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touch controller input on OpenVR/SteamVR

hi! I'm trying to map the Oculus Touch buttons in the Input Manager, and I'm having some issues reading all of the buttons. I was following the chart here:...

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HTC Vive VR, how to implement "screen edge fade effect" like in Google Earth VR?

Hello. I noticed that if I going to use "WASD movement", and if I will see only objects in the center of the screen and will not see edges of the screen, motion sickness will be much less noticeable....

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Trees in VR

Has anybody settled on a successful solution for quality trees in VR with Unity? The SpeedTree/Unity solution is generally a train-wreck in the first place, but is even worse in VR. Unity's native...

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Unity 5.6.2 + Google VR SDK 1.60 does not work in stereoscopic view on...

Hi all, I'm studying how to create mobile VR videogames for android using Google cardboard, but without success. I installed Unity 5.6.2f1, configured Android SDK, JDK and NDK and downloaded last...

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VR steam vr double Vission on image effect,flares

I cant add any image effects, and flares, if I add them, I see double vision displayin VR Unity 2017.1.0b8 (64-bit)

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Hot to switch HTC Vive Controller HandRole

Hi guys, I have a serious issue. I'm using the HTC Vive Plugin in order to easily access the button of the controllers via static functions (ViveInput.GetPress...). For our use-case, we need to assign...

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Unity 5.6.2f1 + Cardboard SDK: Unable to look around + screen is tilted

I upgraded to Unity 5.6.2f1 and I can't get any google cardboard vr to work properly. Every project I build, I cannot look around (frames are running but I have no control of the camera to look around)...

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3D Objects in Stereo 3D-Video Player (Oculus)

Hello there! for my very first VR app I'm trying to build a simple VR Player in Unity based on the Oculus-SDK. I'm roughly following the workflow explained here:...

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Viewer 360 photos with 3d models overlapping

Hi everyone! I am trying to do a 360 Viewer with photos, where some 3d models are placed overlapping its position over the photo. A visual example of what I want to do: The thing is: I have to place...

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VR video menu room to display multiple videos easily

Hi there, I'm hoping to find either help or suggestions on how to create a VR space (ex living room with fireplace ) where I can embed multiple links or gaze points to multiple 360 videos that I would...

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