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Cardboard (native) issue with android x86 smartphones on 5.6 ?

Hi everyone, I was trying to setup a little scene to test native cardboard support on my asus zenfone 2 (intel cpu). I just switched to android platform in build screen, turned on VR support, enabled...

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[Android APP] Does anyone know how to create a quit app function in Google...

Hi Guys, Does anyone know how to create a quit app function in Google Cardboard SDK? I found a cross in my APP at the left top corner , I did check the original code that in the SDK they have a...

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Gear VR - camera FOV zoomed in

I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...

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Increase Size of Plane due to head movemet

Hello, I am very new to Unity and all the programming area. I have a HTC Vive and want to perform a simple example project. There is a plane with a texture in front of me, like a TV screen. When I lean...

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How to filter out most of the visible red color content of a video?

Hello, I am using a projection of a web cam on a plane in VR. It usually presents the full color spectrum (usually it is made up of red, blue and green). I want to filter out most of the red color...

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Unity is getting a VRWorks plugin!

http://i.imgur.com/KQs1seN.jpg

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Vive VR: Spikes + How to interpret "VR.WaitForGPU"

Hi everyone, I'm developing a Vive game with Unity using the standard settings of SteamVR, without the lab renderer. On the whole, I get good frame rates, but every now and then (10-20 seconds), there...

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Disable HTC Vive camera rotation/movement for Unity 5.5

I am currently making an application for a specific use case of HTC Vive where I need to be able to make the camera's movement as well as rotation static. I've currently tried adding a script to the...

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Steam Interaction System, teleport to new scene

Hi, Do you use the Steam VR Interaction System? I would like to know how to teleport players in new scenes using the teleporters? I saw that you could switch between "move to location" and "switch to...

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Multiple user configuration

Hey. I'm working on a vive project with unity based on the steam vr plugin. Everything works great except one weird problem: on the computer I use there are few users (windows 10), when I'm working...

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[Google Cardboard SDK] How to turn of the alignment marker?

Hi Guys does anyone know how to turn it off? Many thanks.

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Unity/vuforia and lean touch

Hi all, I've been working on a project for a while and ultimately what I have is a minority report style setup with AR screens in front of me. I'm using a unity plugin called lean touch which allows me...

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White "flashes" in application when built out for Gear VR

I have a project in which I am encountering white flashes while running the application. These white flashes are momentary and rarely happen in quick succession. They also only happen when it's built...

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Unity 5.5.3 Oculus Rift: dismount and mount helmet, window lost focus in...

Unity 5.5.3, Oculus Rift VR, Windows 10. runInBackground is on. There multiple canvas UI in world space. There is an Event camera only for Unity UI input, and in the event system I have custom input...

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[SOLVED] Android Google VR application become minimized after scene is loaded.

1-2 seconds after scene is loaded (on Android device) the app gonna be minimized (I see desktop), I can maximize it, but it will be minimized again Player Settings: Virtual Reality SDK's - Cardboard. I...

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Google VR SDK Event Trigger detects no function

i am trying to add event listener to my object by adding Event Trigger, i have written script that will be executed if the listener is triggered, i have set the method to be public and yet the Event...

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GearVR + Vuforia AR no camera image (Unity 5.3.1 32bit)

Hi guys, I'm integrating Gear VR and the AR/VR Sample in Unity 5.3 following from this link. https://developer.vuforia.com/libra...R-and-the-AR-VR-Sample-in-Unity-5-3-and-above A game can start...

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Top 5 Guides for Using Unity with RICOH THETA

The future of storytelling is in AR/VR. And the tools already exist. If you’re comfortable with Unity and interested in importing and manipulating 360 degree content, here are 5 immediately useful...

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Oculus screen goes black

I occasionally have a problem where soon after running (in the editor) the display on my Oculus Rift goes black, and the following is output to the console: InitD3D11RenderColorSurface: VRDevice said...

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[SOLVED] What is the best way to setup VR for Unity project these days ?

What is most reliable, easiest way to create VR project (for Android) ? I tried Google VR API, but it gives some errors during import and doesn't work properly (project can't be launched). It tells...

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