Has anybody settled on a successful solution for quality trees in VR with Unity?
The SpeedTree/Unity solution is generally a train-wreck in the first place, but is even worse in VR.
Unity's native terrain trees work pretty well, but the billboards face the camera and look really strange when the user rotates his head.
What is everybody else using? Any good tips?
Thanks.
The SpeedTree/Unity solution is generally a train-wreck in the first place, but is even worse in VR.
Unity's native terrain trees work pretty well, but the billboards face the camera and look really strange when the user rotates his head.
What is everybody else using? Any good tips?
Thanks.