VR Game Launcher + In Game Overlay
I'd like to create a VR application for the Vive that... 1) Allows launching third-party VR games within a VR world (initially just hovering a laser pointer over a game image and pulling the trigger)...
View ArticleSubclassing a button to react on OnPointerEnter triggers it when you look AWAY!
Damn, I wish you could edit topics on this forum: SUBCLASSING DOESN'T MATTER. There is some sort of UI triggering collider/raycaster attached to the VR headset, and it doesn't matter if you...
View ArticleGear Vr don't detect one tap
Hy guys. I want to do an easy task with gear VR but i got a big problem. I just want to switch the position of the camera when the user tap or double tap in the touchpad of the gear VR. I followed this...
View ArticleInputTracking.Recenter and Gaze Input conflict?
I am using the GazeInputModule (by PeterKoch) which works fine on the UI. However, it no longer works if I execute VR.InputTracking.Recenter. Has anyone had this issue?
View ArticleDisable or change color of chaperone with htc vive
Nothing works to disable chaperone, with that bright blue color it completely ruins inmersion for scenes with little light intensity like night. I tried the trick in steamvr.vrsettings but doesnt work....
View Articlemobile VR and wireless controller conflicts?
this is more of a general question and frustration with mobile VR, as i have no specific code handling events at the moment. here's the situation. i am making builds in Gear VR and in Google Cardboard,...
View ArticleChemical Reaction in VR
Hi, i am facing some issues on how to create a simple chemical reaction in VR for example potassium with water. I cant seem to get the fluid to properly hit the beaker even though I selected the...
View ArticleTree / Billboard solution yet?
Hi, i was just wondering if there is any solution or workaround yet for using billboard trees in VR? (other than not using billboards) Thanks
View ArticleGearVR Performance Issue on Download
Hello folks, I am porting my cardboard App for Oculus Store and I needed to put my download manager into the VR-Mode. But whenever a moviefile finished the download (and writing to sdcard with md5...
View ArticleVR app not working properly after android update
Hello everyone. I am newbie in regards to unity3d and VR. I have created a VR app working on google cardboard that had been working fine when I would build it and run it on my phone. However, after my...
View Article[Request] VR Environments
Hi guys, new unity user / poster here, so let me know if this is posted in the wrong section or anything! I won't ramble too much but basically I'm studying a music technology course at university and...
View ArticleCardboard app crash with Multithreaded Rendering enabled
Good day! Have problem with Carboard and enabled "Multithreaded Rendering" in Player settings for Android. App is crashing with VRModeEnabled set to true in GVRViewer. GoogleVR SDK: 1.10, 1.20. Unity...
View ArticleNetworked Virtual Reality's rotating camera problem
Hello everyone, I'm working on Multiuser Virtual Reality in Unity with using Unity Network Manager and gvr module. My problem is: When i run the game in android with only 1 player (host), everthing is...
View Article[App Rejected] When exiting the Universal Menu, the "exit to Oculus Home?"...
Hey Guys, https://gyazo.com/8a0c53fd6f5007ed3f9a067099f0b7ce - here`s what i got from oculus. I dont even know what to do I`m using OVR PLATFORM MENU script from oculus utilities. First short press -...
View ArticleMotion Controllers (Vive or Oculus) without plug-ins (SteamVR or Oculus Tools)
Is it possible to make use of the motion controllers (Vive) or the Oculus Touch controllers with native Unity 5.5 - i.e. without the SteamVR asset nor the Oculus Tools? I noticed that the Vive HMD...
View ArticleCardboard Package: Layers per eye?
Hey guys, I'm currently attempting to display different objects per eye Camera via the Google Cardboard Package. It seems the heirarchy contains: Main Camera - Main Camera Left - Main Camera Right It's...
View ArticleGear VR with Unity, jagged edges or antialiasing issue
Hi everybody, I'm developing a game for Samsung Gear VR with Unity 5.1.3. I have a big problem with borders of the 3d objects, you can't see them like a line, you see jagged edges, like saw-tooth...
View ArticleLOD & FOV for SteamVR CameraRig
I am trying to implement Field of View and Level Of Detail for Steam VR's CameraRig, i am using HTC Vive with Unity 5.5.0f3 Personal Edition, i have tried to implement it with a slider monement, i am...
View ArticleWebapp / Native app in 3D space (VR/AR)
First some background information on what I am trying to do: I have an existing app. It can work as either a web app, or a full-fledged Android app (written using web technology and Cordova/PhoneGap)....
View ArticleHow to resolve incompatibility between Color Space and current settings?
So i'm making a vr game for android but I can't click the build button because i need to fix the incompatibility between Color Space and current settings but I don't know how. Please help!
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