this is more of a general question and frustration with mobile VR, as i have no specific code handling events at the moment. here's the situation. i am making builds in Gear VR and in Google Cardboard, and i wish to use a standard bluetooth wireless game controller. i've put in the Standalone Input module in the Event System, added inputs for the controller in the Input Manager, and when built, and having luck on my side, i can use the controller to navigate the UI successfully.
i say luck...
mobile VR and wireless controller conflicts?
i say luck...
mobile VR and wireless controller conflicts?