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Networked Virtual Reality's rotating camera problem

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Hello everyone,

I'm working on Multiuser Virtual Reality in Unity with using Unity Network Manager and gvr module.

My problem is:

When i run the game in android with only 1 player (host), everthing is fine. I can control the VR. However, when second player joins the room, i cannot control VR and The camera is rotating around the player randomly. However, when i exported for the PC and connect multiple users on PC there is not any problem at all.

Also i have a prefab which includes model...

Networked Virtual Reality's rotating camera problem

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