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Unity3D with Epson Moverio BT-200

Hi, Its my first time here I just want to know about Epson Moverio BT-200 I need some information about it and if its possible can u guys provide me a documentation for it.

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New GearVR Controller Support?

Hi - a question to Unity team. Is there a road map for integration of the GearVR controller announced at Mobile World Congress 2017? Looks pretty cool, like a bumped-up Daydream controller, and will be...

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Is there a good tutorial for integrating Oculus Touch into Unity?

None of the Oculus Developer Center Unity downloads seem to use the Touch controllers as anything more than input devices. I'm looking for a good 'getting started' scene or tutorial for getting your...

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Replace vive controller models with own models but positioning ruined with...

I replaced the vive controller models with my own custom models using this tutorial: https://unity3d.college/2016/04/29/getting-started-steamvr/, and I positioned the custom models like it says. When I...

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Trouble Raycasting elements in UI in Oculus

Hello. I have a VR project and I have the next problem. I need to be able to select those items in the canvas by looking at them in Oculus, the problem, is that I can't get them with a raycast. I did a...

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Screen space reflections in VR

Hi, does anyone know of any screen space reflection solutions that work correctly in VR? as I have been looking for one but can't seem to find any. thanks

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What do you think of VR pet games?

Hi there! We are research team from Indiana University and inviting people who is interested in VR games and over 18 years old to fill out our survey on virtual pet game in VR. Can you please help us...

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InputTracking.Recenter() and vertical "centering"

So, basically what I'm looking after is this: In my application the user can take any position he wants. In fact, quite often he might be lieing in his bed. My scene is set up so that the camera is...

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Phone as VR input - beta version

Hi, I created this tool for developers that allows you to use your phone as input method for your games/apps, I called it Muvslide, and I'm looking for developers interested in trying it and give me...

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Unity 5.6 b9, iOS Cardboard native integration missing GVROverlayView.h file

I tried to compile a clean project for iOS in the latest Unity 5.6 beta (b9) with native Cardboard integration, but the build fails with the next error: 'GVROverlayView.h' file not found ​There is an...

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Vuforia AR alternatives

hi, Vuforia beta 4 just ended, and they released the pricing: https://developer.vuforia.com/pricing Cannot continue using vuforia with those terms, prices, limits etc. (including extra fees for each...

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IsMatrixValid (matrix) error spam when splitting up SteamVR eyes

To show a RenderTexture correctly in VR I need to render it separately for each eye. In order to achieve this, I followed the steps described here:...

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Performance issues with Cardboard SDK and Unity 5.6

Hi everyone, I'm having framerate problems with cardboard projects using a Galaxy s6. The cardboard SDK demo scene (>1000 polys, no realtime lights) seems to be running at less than 20 fps, despite...

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Vuforia- Android.Manifest.xml template?

So it seems that without a custom Android.Manifest.xml file Vuforia will not launch in Unity. The default Android.Manifest file that Unity creates doesn't seem to work. Does anyone know what...

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unity 5.6b9 OnPointerEnter and OnPointerExit events causing editor and app...

Hi all I recently began integrating the GoogleVR SDK into our project for DayDream Support However I am having the odd issue where Any time or method I use to access the OnPointerEnter or OnPointer...

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Lower the Vive's frame rate

Hello there, I would like to know if there's a way through which I could lower the frame rate of the Vive. Please note that I have already tried the following: Added the following two lines of code in...

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Headset Recommendation for Tango Tablet Dev Kit?

I was at Unite 2015 in Boston and was one of the lucky attendees to get a Google Tango Dev Kit. I was not lucky enough to get a headset for it. They ran out of headsets on the first day. It occurred to...

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OpenVR - How to reset camera properly?

UnityEngine.VR.InputTracking.Recenter() seems to work differently for the Rift SDK than it does in OpenVR. With the older Rift setup (Unity 5.3) the recenter puts your head at the origin. With the new...

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How to register squeeze response on triggers of oculus touch?

I have been trying to make the triggers on the oculus touch controllers respond just to a squeeze. Based on the manual about getting input from the touch controllers I know that joystick button 15...

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Pretty cool Minecraft VR video for a starter!

Hey guys, I find a really interesting Minecraft VR video on VeeR. It seems pretty smooth for a starter. Maybe I will try to make one some time. LOL http://veer.tv/share/videos/1873

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