Hi all I recently began integrating the GoogleVR SDK into our project for DayDream Support However I am having the odd issue where Any time or method I use to access the OnPointerEnter or OnPointer Exit events causes a crash whenever a raycast hits the given object ( For the DayDream controller integration).
I tried implementing it both with Event Triggers ( as is done in the GVR DEMO scene which works fine for me) and doing it in code using the following methods / calls :...
unity 5.6b9 OnPointerEnter and OnPointerExit events causing editor and app crashes ?
I tried implementing it both with Event Triggers ( as is done in the GVR DEMO scene which works fine for me) and doing it in code using the following methods / calls :...
unity 5.6b9 OnPointerEnter and OnPointerExit events causing editor and app crashes ?