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Cardboard app crash with Multithreaded Rendering enabled

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Good day!

Have problem with Carboard and enabled "Multithreaded Rendering" in Player settings for Android.
App is crashing with VRModeEnabled set to true in GVRViewer.

GoogleVR SDK: 1.10, 1.20.
Unity 5.4.0+

Is there any workaround, how to fix it, because without rendering enabled performance in cardboard is low?

Best regards!

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