Good day!
Have problem with Carboard and enabled "Multithreaded Rendering" in Player settings for Android.
App is crashing with VRModeEnabled set to true in GVRViewer.
GoogleVR SDK: 1.10, 1.20.
Unity 5.4.0+
Is there any workaround, how to fix it, because without rendering enabled performance in cardboard is low?
Best regards!
Have problem with Carboard and enabled "Multithreaded Rendering" in Player settings for Android.
App is crashing with VRModeEnabled set to true in GVRViewer.
GoogleVR SDK: 1.10, 1.20.
Unity 5.4.0+
Is there any workaround, how to fix it, because without rendering enabled performance in cardboard is low?
Best regards!