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Oculus DK2 works with 1 tick in 5.3.3 - not in 5.4.4, or 5.5.1

So I am testing an Oculus Dev Kit 2 and if I create a new project in 5.3.3 and tick the vr box then when I run it vr works straight away in the editor. This does not work in 5.4.4 or 5.5.1 So did...

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VR: Antialiasing on a second Camera

Hi everyone, I’ve encountered an antialiasing issue with a VR-project. Apart from the VR-camera, I have an additional Camera in my scene. This camera (forward rendered) does not get any antialising...

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Trigger Audio of a Zone teleports me back

Hello everyone, I'm having an issue with a trigger event with audio in Unity 5.5 with the HTC vive set. I followed this tutorial and have exactly the same script. Everytime I try to enter my...

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Close objects make me squint... Vive VR

Hi there, I am setting up a real-life sized stage in VR with a microphone stand in front of you... Everything looks great and dimensions look right. But when you come closer than 20cm to the microphone...

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BUG: Major CPU Spike in Release Builds when disabling SteamVR.

When disabling VR in a release build, it causes my CPU to spike to 80% usage. Here's a video of it in action: http://treefortress.com/shared/2017-01-31_16-33-46.mp4 (skip to 10s as I let it stabilize)...

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Help with an error Cardboard SDK "warning CS0618"

Hello all I am getting this error far too often. I have the latest Cardboard SDK and latest Unity update. Anyone have a fix? Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs(122,8): warning...

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Vive Seamless Loading between levels

In brief, Im currently using the SteamVR_Fade.View( ); function to project a overlay on the users camera. The process being fade.view, loadAsync("Level", additive), if level hasLoaded, unfade.view. It...

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Unity 5.5 Oculus VR input issue

Hi, I'm seeing an issue in build 5.5.0f3 (64 bit) when VR is enabled. On our project, we use other input devices in addition to the Oculus Touch. When VR is enabled, some button inputs from the...

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Oculus remote button press without OVRInput class

Hi, I'm trying to create a scene that can be generic to any VR platform and intercept generic button presses. The first on I'm testing with is Oculus. I'm trying intercept the remote Button.one press...

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How to fix GvrHead.cs script to prevent it to crash AR/VR app' ?

I found where the problem comes from, the GvrHead.cs script that crashes the application. To be compatible with the Vuforia package (Augmented reality), the GvrHead.cs is modified : How to Integrating...

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Some terrain element move along with my head movements

Hello, Some element of the terrain like the leafs of a tree, a particle system ect are moving along with my head movement when I'm wearing the vive. Is there an option I'm missing in the Camera Rig ?...

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When disabling the VR the frame is stretched

When I set VR.VRsettings.enabled = false the main camera output is stretched along the width. I don't know why, all the parameters stay the same.

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Material with alpha not recieving shadow

I have a wall with holes in it created with an alpha map. Does anyone know why it doesn't receive the shadow from the object above it? You can see the wall material next to the holes receives the...

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Incorrect Perspective in Cave Automatic Virtual Environment

A partner and I have been working to implement an application built originally for the desktop and adjusting it so that it can be ran in a 4-walled virtual CAVE. I was able to successfully transform...

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Can you switch from a Cardboard setup to a classic camera setup at runtime?

Hello everyone! We are making a simple VR game using the Cardboard examples and everything is working just fine.What we wanted to do is have a main menu that lets users that don't have Google's...

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problems with using render texture in VR

Hi Everyone, Trying to setup a surveillance camera in VR. Followed all the directions to setup a render texture\camera\ and plane to display it on. Looks fine in Scene preview window in Unity Editor,...

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How to make a replay feature in VR?

Hello Community! I was curious if there is a way to make a replay feature in VR? I'm not aiming to reapply a camera and recorded movements to take control, but be able to be anywhere and watch the...

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Add mortion blur for VR

While i am developing a fps vr game. i notice that if a bullet move very fast,it seem the bullet will make some glitch on screen. From my eye. it seems that the bullet remain on screen for more just 1...

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Google VR SDK 1.20 - multiple cameras problem

I feel it's needed to say that you google people did an amazing job with GVR 1.20! Kudoz to you! However I need some help with this problem : View attachment 218138 In the scene you see there actually...

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Tutorial to Integrate VR Ads: How to Monetize Mobile VR Games and Experiences...

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