Oculus DK2 works with 1 tick in 5.3.3 - not in 5.4.4, or 5.5.1
So I am testing an Oculus Dev Kit 2 and if I create a new project in 5.3.3 and tick the vr box then when I run it vr works straight away in the editor. This does not work in 5.4.4 or 5.5.1 So did...
View ArticleVR: Antialiasing on a second Camera
Hi everyone, I’ve encountered an antialiasing issue with a VR-project. Apart from the VR-camera, I have an additional Camera in my scene. This camera (forward rendered) does not get any antialising...
View ArticleTrigger Audio of a Zone teleports me back
Hello everyone, I'm having an issue with a trigger event with audio in Unity 5.5 with the HTC vive set. I followed this tutorial and have exactly the same script. Everytime I try to enter my...
View ArticleClose objects make me squint... Vive VR
Hi there, I am setting up a real-life sized stage in VR with a microphone stand in front of you... Everything looks great and dimensions look right. But when you come closer than 20cm to the microphone...
View ArticleBUG: Major CPU Spike in Release Builds when disabling SteamVR.
When disabling VR in a release build, it causes my CPU to spike to 80% usage. Here's a video of it in action: http://treefortress.com/shared/2017-01-31_16-33-46.mp4 (skip to 10s as I let it stabilize)...
View ArticleHelp with an error Cardboard SDK "warning CS0618"
Hello all I am getting this error far too often. I have the latest Cardboard SDK and latest Unity update. Anyone have a fix? Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs(122,8): warning...
View ArticleVive Seamless Loading between levels
In brief, Im currently using the SteamVR_Fade.View( ); function to project a overlay on the users camera. The process being fade.view, loadAsync("Level", additive), if level hasLoaded, unfade.view. It...
View ArticleUnity 5.5 Oculus VR input issue
Hi, I'm seeing an issue in build 5.5.0f3 (64 bit) when VR is enabled. On our project, we use other input devices in addition to the Oculus Touch. When VR is enabled, some button inputs from the...
View ArticleOculus remote button press without OVRInput class
Hi, I'm trying to create a scene that can be generic to any VR platform and intercept generic button presses. The first on I'm testing with is Oculus. I'm trying intercept the remote Button.one press...
View ArticleHow to fix GvrHead.cs script to prevent it to crash AR/VR app' ?
I found where the problem comes from, the GvrHead.cs script that crashes the application. To be compatible with the Vuforia package (Augmented reality), the GvrHead.cs is modified : How to Integrating...
View ArticleSome terrain element move along with my head movements
Hello, Some element of the terrain like the leafs of a tree, a particle system ect are moving along with my head movement when I'm wearing the vive. Is there an option I'm missing in the Camera Rig ?...
View ArticleWhen disabling the VR the frame is stretched
When I set VR.VRsettings.enabled = false the main camera output is stretched along the width. I don't know why, all the parameters stay the same.
View ArticleMaterial with alpha not recieving shadow
I have a wall with holes in it created with an alpha map. Does anyone know why it doesn't receive the shadow from the object above it? You can see the wall material next to the holes receives the...
View ArticleIncorrect Perspective in Cave Automatic Virtual Environment
A partner and I have been working to implement an application built originally for the desktop and adjusting it so that it can be ran in a 4-walled virtual CAVE. I was able to successfully transform...
View ArticleCan you switch from a Cardboard setup to a classic camera setup at runtime?
Hello everyone! We are making a simple VR game using the Cardboard examples and everything is working just fine.What we wanted to do is have a main menu that lets users that don't have Google's...
View Articleproblems with using render texture in VR
Hi Everyone, Trying to setup a surveillance camera in VR. Followed all the directions to setup a render texture\camera\ and plane to display it on. Looks fine in Scene preview window in Unity Editor,...
View ArticleHow to make a replay feature in VR?
Hello Community! I was curious if there is a way to make a replay feature in VR? I'm not aiming to reapply a camera and recorded movements to take control, but be able to be anywhere and watch the...
View ArticleAdd mortion blur for VR
While i am developing a fps vr game. i notice that if a bullet move very fast,it seem the bullet will make some glitch on screen. From my eye. it seems that the bullet remain on screen for more just 1...
View ArticleGoogle VR SDK 1.20 - multiple cameras problem
I feel it's needed to say that you google people did an amazing job with GVR 1.20! Kudoz to you! However I need some help with this problem : View attachment 218138 In the scene you see there actually...
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