Hi, I'm seeing an issue in build 5.5.0f3 (64 bit) when VR is enabled.
On our project, we use other input devices in addition to the Oculus Touch. When VR is enabled, some button inputs from the non-Touch controllers are blocked. When VR is disabled, they work fine. The buttons that are affected are the same ones that are mapped to the Touch controller (e.g. "joystick button 0"). Buttons that are not mapped to the Touch controller (e.g. "joystick button 4") work fine even when VR...
Unity 5.5 Oculus VR input issue
On our project, we use other input devices in addition to the Oculus Touch. When VR is enabled, some button inputs from the non-Touch controllers are blocked. When VR is disabled, they work fine. The buttons that are affected are the same ones that are mapped to the Touch controller (e.g. "joystick button 0"). Buttons that are not mapped to the Touch controller (e.g. "joystick button 4") work fine even when VR...
Unity 5.5 Oculus VR input issue