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Android Manifest

Hello. I have a problem. When I create a project for Android and i try build the game, I have a a few error. What should will I do? Link from game tutorial : Problem : Build and Run :...

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[Tutorial] VR Dev Day 1: Unity, Android SDK, Drivers, JDK, GoogleVR

New series building a VR game from nothing to published on Google Play:

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Problem on making MR project with SteamVR

I am making a MR project with vive in unity. For normal situation, the gameobjects are really clear. After i plug-in the third controller as a external camera. All the object located far away become...

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Running a Rift build.. need some help

Hi, I am wondering how to run a build on my Oculus Rift. I can run my game in the editor without any issue, but cannot find any info on how to run my game after I build it. When I click build and run...

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3D Object not responding to location of Image Target in AR

Hi, I have developed an AR app that uses Vuforia, Google VR & Unity that allows you to view an image target through the cardboard and the image is recognised correctly and a 3D object appears. The...

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Gear VR - camera FOV zoomed in

I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...

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How to add a reticle to a two camera (left/right eye) setup

I have a two camera setup for my VR scene. This allows me to have two 360 mapped spheres, one for the left and right eye, so that I have stereoscopic 360. This works really great, but now I need to add...

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Two camera VR setup - how to make a crosshair?

I'm using two normal unity cameras (no VR plugins, just the internal VR) and everything is working fine in the GearVR. Now I want to add a crosshair dot inside the cameras. When I attach the a sprite...

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Unable to launch my app without VR headset on Android.

Hi guys, so, I have 5 different scenes, and I want that just one of them works with the Samsung Gear VR headset. Now, the first one, should works without the headset, but the app doesn't want to start...

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SteamVr HTC Vive weird FPS issue

Hey, i've encountered a very weird issue with htc vive and steamVr. The setup is simple - camera and a high-res plane with custom shader. The shader works fine without vr(tested in Game View with...

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HTC_VIVE_Driving a car

Hi, Are there any scenes to drive a car with HTC VIVE? On the asset store? I try to do the setup of a car with the HTC controllers, but I can't find anything on the internet. Would you have any leads?

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Constant Perform. Spikes "VR.WaitForGPU" & "Unaccounted time between:...

I keep getting spikes periodically when using the Steam VR plugin. It's around every 2 seconds or so. It started randomly, pretty much after I updated to Unity 5.5 but I checked in 5.4 and now I'm...

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Gear Vr Unity 5.5.0p3 3d effect too high

Hi, i'm trying to migrate my app to Gear VR with 5.5.0p3 and native virtual reality support. I have a problem with 3d effect, which is too high, with nearest objects, more than in Cardboard mode. I...

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SteamVR Breaks Mouse Events

I have a simple scene. There is a default camera and a cube in front of it. I imported SteamVR to my project, and suddenly the script below stopped working on the cube. I did not actually use any of...

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Limit the Raycast interaction distance in the current VR Gaze Input Module?

Searching the forums did not yield an answer, unless I overlooked something. Limiting the distance in which the raycasts react to object would be very useful, in that it it allows the player to...

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Unable to merge android manifests for VR

I get the error when trying to build and run the project. Can't find any solution that works for me. Error message: CommandInvokationFailure: Unable to merge android manifests. See the Console for more...

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Timed Gaze Input selection trigger for Cardboard?

In a previous project (using Oculus / Unity native VR), I custom-created a gaze-based selection system (ie. a timer is triggered upon entering a raycast collision, and an animated icon shows when the...

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VR Portal in build has incorrect projection (sometimes)

Hi, I'm having a problem with my VR portal when playing in build but only some of the time! I have a camera that renders a texture and applies this to a quad to produce the portal (when moving). This...

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Motion Controllers (Vive or Oculus) without plug-ins (SteamVR or Oculus Tools)

Is it possible to make use of the motion controllers (Vive) or the Oculus Touch controllers with native Unity 5.5 - i.e. without the SteamVR asset nor the Oculus Tools? I noticed that the Vive HMD...

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Moving gameObject along a fixed path based on head movement

Hi, I have a vr camera with a reticle that i use to select an object hovering in front of some ui. I then raise the object up to indicate you are moving it then i wish to move the object along an x...

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