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Channel: AR/VR (XR) Discussion
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How do I call the functions in VRTK?

I'm using the VR Tool Kit, and I just can't figure out how to use any of the data it spits out. The documentation is zero help. I've got it set up that when I push any of the vive controller buttons,...

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Custom VR Teleport Shader / Model

Looking to see if there's a tutorial on making your own custom teleport model / shader. As see in this video:

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Editor Mouse Input w/ Vive

I'm trying to make a custom input module so I can click on stuff in the Editor Game Pane while my Vive project is running, but I'm running into issues translating the mouse position in the pane into a...

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World positions of left/right eye

Hi, I need to get the precise world positions of left and right eye in Unity 5.1s native VR support (read-only). Is there an API call for this, seeing how the VR Camera rig is now constructed and...

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How to create a VR Health Bar?

as the title, someone please help me ? My Health Script : Code (JavaScript): #pragma strict   var Health = 100;   function ApplyDammage (TheDammage : int) {     Health -= TheDammage;         if(Health...

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How can I get stereo projection matrix for my canvas.

Hi guys. Sorry for my bad English. I have a script to get a camera's projection matrix and make the target canvas visible to both eyes completely, or cover up both eyes as a loading mask. It works...

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HTC Vive: trigger or grip button keeps being pressed

I used to use the following two lines in Update() to find out if the user has pressed the trigger: Code (CSharp): device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger)...

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SteamVR [CameraRig] and floor position of player, I don't get it

So I just started trying out SteamVR so I imported the package and opened the examples scene with the "sea of cubes". Everything worked fine and I was floating in the air looking at cubes. Now the...

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Unity 5.5 Virtual Reality Supported Issue

As i Check Virtual Reality Support Enable just get Oculus as SDK is there any issue if i am using Google Utitlity in a project and Oculus as my SDK

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Flipping Normals, Maintaining Text Orientation, 360 Player

I'm working on a GearVR + Unity 360 video player, but am having trouble with in-video text: text appears backwards. My current prototype is a hack on the Oculus Sample Framework and the 360 videos will...

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Mobile screen keep rotating in VR apps and 360 videos

First time i am using cardboard. But mobile screen keep rotating in 360 video even if i don't move it is rotating continuously. I am using Moto M. Please help me to fix it if you know. Here is video...

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Mobile screen keep rotating in VR apps and 360 videos

First time i am using cardboard. But mobile screen keep rotating in 360 video even if i don't move it is rotating continuously. I am using Moto M. Please help me to fix it if you know. Here is video...

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Vr Help!

Hello all! I bought a Vive over the summer and realized how amazing the future of gaming could be. I picked up C# and Unity over a month ago and have been trying to create a VRMMO (not huge scale but a...

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Getting reliable grab action in Vive?

I'm using latest SteamVR plugin and Unity 5.3.4f1 Trying to get it so when a controller touches or goes into an object and then pulls trigger, it will grab it and move the object. I've set up collision...

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Error: Speech To Text Package

I've read through the excellent "Speech Recognition and VR" by Amy DiGiovanni and Dioselin Gonzalez, as well as the more detailed Overview. Setting up all the APIs is pretty complex, but I believe I...

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VR Assetbundle Scene loading error

Hello first time posting here, hope I'm doing it right. I have a project in wich I save a scene as a assetbundle and upload it to my server. When I download and load it, suddenly the stereo breaks up...

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Hololens - MovieTexture and videoStreaming

Hello everyone, Did someone manage to use a stream of mp4 (or any stream) to add it on MovieTexture or anytexture? Or do you know any asset for this ? I've tried using MediaDecoder and GST MovieTexture...

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HTC Vive - problem programing controller trigger.

So on a previous version of SteamVR I was able to use the following code to have the triggers initiate a function on a different item, but this no longer seems to work on the latest version of SteamVR....

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SteamVR Automated Testing?

I come from the web software engineering world. JS/Ruby/etc In that world, everything I write has an automated test. Unit tests, integration tests, controller tests, model tests, end to end tests, etc....

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Prevent dropping out whilst loading a new scene with Oculus

Hey there, I'm getting an issue where when a scene is loaded additively via the scene manager using a CV1 we briefly drop out of our application and into the Oculus white room (i.e. the menu that's...

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