Hi, i'm trying to migrate my app to Gear VR with 5.5.0p3 and native virtual reality support.
I have a problem with 3d effect, which is too high, with nearest objects, more than in Cardboard mode.
I think it's stereoSeparation value of camera who is too high, but the value can't be changed, it's forced when it's launch on gear vr.
I found this code, wich can change stereoSeparation value , but the rotation tracking is off.
Matrix4x4 viewL = c.worldToCameraMatrix;
Matrix4x4 viewR =...
Gear Vr Unity 5.5.0p3 3d effect too high
I have a problem with 3d effect, which is too high, with nearest objects, more than in Cardboard mode.
I think it's stereoSeparation value of camera who is too high, but the value can't be changed, it's forced when it's launch on gear vr.
I found this code, wich can change stereoSeparation value , but the rotation tracking is off.
Matrix4x4 viewL = c.worldToCameraMatrix;
Matrix4x4 viewR =...
Gear Vr Unity 5.5.0p3 3d effect too high