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SteamVR [CameraRig] and floor position of player, I don't get it

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So I just started trying out SteamVR so I imported the package and opened the examples scene with the "sea of cubes". Everything worked fine and I was floating in the air looking at cubes.

Now the thing I don't get however which is a lot easier with Oculus Unity SDK is how do I determine where to plant my players feet? Basically I only have a CameraRig that sits at 0,0,0, but how do I know how high above ground I should position it if I want to add a CharacterController for example?

Can't...

SteamVR [CameraRig] and floor position of player, I don't get it

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