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Prevent dropping out whilst loading a new scene with Oculus

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Hey there,

I'm getting an issue where when a scene is loaded additively via the scene manager using a CV1 we briefly drop out of our application and into the Oculus white room (i.e. the menu that's there if you have no VR applications running).

Here are the relevant parts of the loading routine:

Code (CSharp):
  1.  
  2.  
  3. IEnumerator loadLevelRoutine(string name)
  4.     {
  5.         Application.backgroundLoadingPriority = ThreadPriority.Low;
  6.  
  7.         // unload previous level if necessary
  8.         if...
Prevent dropping out whilst loading a new scene with Oculus

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