Should I use OVR plugin? or just native camera?
I feel their behaviours are different. And OVR get errors in my mac. So i would like to know what's the benefit to use OVR plugin instead of native camera with VR feature enabled
View ArticleExplore London in VR- Brand new mobile app
hubbleit is a new mobile application that provides it’s users with the ability to watch 360 degree videos of venues. From historical back street pubs to the newest, trendiest bars, from locally...
View ArticleHow Hard Would It Be To Create A Village?
Hi, I am new to Unity. I love virtual reality and love the idea of "creating a world." I want to start small and just create a small village with some NPC's. I want to give these NPC's dialogue. I want...
View ArticleGear VR Touchpad FPS Script
Hi, If someone could refine this script it would be appreciated. It's attached to an empty player gameobject with a camera and an empty called Body beneath. The camera is where you would attach a gun...
View ArticleOculus rift camera not working
Help me! The camera just black out. I am beginner to this. Please Help!
View ArticleReset selection radial when looking at a different object (timed gaze input)
Hi there. So I am using the VR Samples package to develop for the GearVR and have implemented a time gaze function by amending the SelectionRadial.cs as per this thread. However, doing it this way,...
View ArticleSimulating ZERO-GRAVITY
Hi to everyone!! I'm trying to develope my first project for Google Cardboard. I would like to set up view and rotation of the camera to simulate ZERO-GRAVITY as well as the user were an astronaut...
View ArticlePSA: GearVR System Update Issues
An update was pushed out for GearVR system activities yesterday which is incompatible with certain phone / software configurations (specifically Note4 + Lollipop). If you dock the phone and see Oculus...
View Article(HTC Vive) Reassigning or swapping the left and right controller identities...
Hello, I'm working with the HTC Vive (SteamVR) in Unity and I have a problem with re-assigning the vive controllers. The SteamVR system automatically assigns one controller to the left-most side of the...
View ArticleTransfer viewer profile to own iOS VR app
I've managed to calibrate my iPhone to work well in my google cardboard headset by using the "Cardboard" app from Google. https://vr.google.com/cardboard/viewerprofilegenerator/ I can run the demo apps...
View ArticleARToolkit - DllNotFoundException
Hi. I have a problem with ARToolkit. I created my project as in this tutorial . When i trying run my project i get these messenges: Failed to load 'Assets/Plugins/x86_64/ARWrapper.dll' with error 'Nie...
View ArticleSun Shafts are Inverted with Single Pass Stereo 5.4.2p4 with OpenVR (Vive)
I've updated the image effects as per other previous issues people had with Image Effects and SPS. On Vive the Sunshafts seem to be inverted. The Left Eye sees the shafts aiming at the Right Eye and...
View ArticleCan't get collision detection (OnTargetStay) with Vive controller in 5.5 beta
Anybody want to venture a guess as to why I am having trouble registering an OnTargetStay collision event? To be more precise: I was able to get it to fire in a very simple scene, but then when I try...
View ArticleHow to hide/prevent "poke-through" of walls (ie. in room-space)?
Has anybody come up with a good solution for preventing the player from "walking through walls"? To some extent, I can design walkable floor-area to keep them away from the walls and objects (I know...
View ArticleFlicking appears while using gear vr
Hey, I am using samsung gear vr. I set the anti aliasing to disable also tried with 8x, But my edges of fbx and even normal plane are flicking, while viewing in gear vr.
View ArticleRecommended headset/equipment?
With lots of VR headsets on the market now, which would be the recommended or best for Unity development? I am looking to invest in VR next year, so any suggestions on setup would be great. Thanks in...
View ArticleLow fps with HTC vive+Uflex
I am attempting to run a liquid simulation in VR using uFlex on Unity 5.4.3 using the SSFPro shaders. Enabling VR on one of the uFlex example projects (SSFPro_TestFluidVsRigidFoam) causes extremely low...
View ArticleHow to set up the htc vive controllers to show arms to a body and rotate...
basically I want to set my game up so you can see the arm moving natural with your hands. im not sure how to begin this problem. I already made my model but idk if i should rig it or what?
View ArticleUnity Build for Gear VR is not working anymore...
So about 2 months ago me and a teacher followed a tutorial named "Creating a Gear VR app in Unity Free" on YouTube. We got it working, and I was able to build a Unity project and put it on the Samsung...
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