I am attempting to run a liquid simulation in VR using uFlex on Unity 5.4.3 using the SSFPro shaders. Enabling VR on one of the uFlex example projects (SSFPro_TestFluidVsRigidFoam) causes extremely low framerates. The unity profiler shows that between 70 and 80ms per frame is spent in the VR.WaitForGpu sync, which is rather unexpected. Running the scene with VR support disabled makes the flex simulation run smoothly as expected. I have also noticed that running in VR just after freshly...
Low fps with HTC vive+Uflex
Low fps with HTC vive+Uflex