I want to get into VR, where do I start?
Last week I was at an industrial event in Hannover Germany, where I tried Virtual reality for the first time. And was immediate hook on the idea of getting into it, so I talk with the guy who made the...
View ArticleUnity Free integration for Oculus now available
The Unity Free integration for Oculus is now available from the Oculus site. The package gives you access to the same Oculus features as users of Unity Pro. You can use Unity 4.6 and the Oculus...
View ArticleSPSR Desktop emulation
Is it possible to test Single Pass Stereo Rendering without an attached device?
View ArticleCan I use the projection matrix to calculate frustrum corners?
I have an image effect that is needs to be applied differently in each eye - basically it adds a vertical gradient between two y values in world space. I used some code from GlobalFog and got it...
View ArticleBuilding a stand alone exe with Google Cardboard
I have a Unity project that contains the Google VR SDK. When I press play, everything works as it should, as well as the Oculus Rift head set displaying the correct images. When I try to build and run,...
View ArticleDetect if Daydream VR Headset is On?
Are there API functions (native or exposed to Unity) to detect if : If the device is in the headset? Headset is mounted on user's head? Thank you!
View ArticleWhy is the google cardboard view getting crushed when I change orientation?
I'm building an iOS app in Unity that uses the Cardboard SDK and the Cardboard scene is being crushed horizontally when I transition from a scene that runs in portrait orientation, to the cardboard...
View ArticleHelp Please
Hi. I am a Motion Graphics designer coming from a 3D background ( Cinema 4D ), and I want to start learning Unity. I am interested in creating simple 3D such as UI to be used in VR. I am looking for...
View ArticlePublishing app on STEAM VR
Hi guys, I am just preparing for releasing my VR app on STEAM. I've found that process should start with contacting steamvrbiz@valvesoftware.com and in the replay they should provide all necessary...
View ArticleReflective dynamic objects [mirror balls]
Hi Anyone have a 'trick' to get reflective dynamic objects in VR? Think 'mirror balls' Can't use Realtime Reflection probes because of the performance hit. Have my Ref probe set to 'on awake' What's...
View ArticleUnity VR broken unsure why (expected 64 bit architecture )
I have no idea what i have done, my VR project was working fine in the editor and has built previously but when i built it, it is now broken and wont run, i have not changed any code from my working...
View ArticlePrioVR devs
Are there any devs in here that are using the PrioVR? I'd like to start finding others so we can communicate and learn with the new device.
View ArticleDesktop Version of VR Game Comes Up As Black Screen in OBS - But Window...
Let me know if there is a better place to post this! MyDream's new Siege Hammer game seems to have an issue with being displayed in OBS for broadcasting. Window Capture works (despite being...
View ArticleGoogle Cardboard UI problem
Hello everyone, I have a issue about UI, when i build and run on my android device, game looks like this. Middle line and gear button are not at correct position. There is no problem in Unity Editor....
View ArticleAndroid/Google Cardboard: app crashes immediately after opening
Hi, I am very new in Unity. I was trying to make a virtual reality app for my phone, so I did the demo on the Google Developers website. It works fine in Unity, but when I download it to my phone,...
View ArticleStrobe effect on all moving objects in Gear VR
I have a bunch of objects (cars) driving around a scene in Gear VR. Sometimes they all look great but then other times I get a strobe effect where its almost like there are 2 cars on top of each other....
View ArticleVR Desktop Mirror asset - x Windows and HTC Vive
This asset allow viewing and interacting with Windows Desktop (mainly Unity Editor) within VR. Useful for example for tuning variables in inspector without need to leave the VR headset. All...
View ArticleCardboard 'VR mode enabled' cannot be disabled when running on Android
When working in the editor I'm able to check and uncheck the box for 'VR Mode Enabled' on the GvrViewerMain prefab and see the switch from stereo to mono. When the same project is deployed to an...
View ArticleSerious issue with released build: Crashes with Win 10-64 bit while searching...
I have two customers reporting this error after an update yesterday with a build on 5.3.5p2 running on Windows 10-64 bit: Code (csharp): Initialize engine version: 5.3.5p2 (3103edb99077) Failed to...
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