Jagged Textures on GearVR
Hi guys, I'm facing a quality problem. I'm creating an app in which I don't really care setting the texture quality to Eighth Res for the sake of framerate, except for a few street adverts which MUST...
View ArticleVR and Non-VR in a two player game?
Hello, I have very little experience in making games with unity. I was planning on making a simple two player game with one player on the keyboard and the other on the DK2. The first problem I ran into...
View ArticleWeird CPU spike in ParticleSystem.Update when VR is enabled.
Seeing very weird CPU spikes from the default Particle Emitter, only when VR is enabled. The spikes don't seem to happen in a release build, but it still makes performance profiling much trickier in...
View ArticleBeginner Tutorial: RICOH THETA 360 Images in Unity
If you're interested in using 360 content in Unity, here's a beginner tutorial to get you started. This is from the RICOH THETA Unofficial Guide community [theta360.guide], an informational site that...
View ArticleAET / entertainment technologies Company
AET / entertainment technologies Company introduced in the market of the entertainment industry for over 15 years. During this time we have developed several areas of work demanded among our customers...
View Articleusing volume buttons for control
Hi, I'm a beginner working on VR project and I want to use the volume buttons on my samsung gear VR to control game object, is that possible if yes how? what should be their settings in the project...
View Article"Virtual Reality Supported" repeatedly being turned back on somehow after...
Unity 5.4.1f1 I've had this happen on two wildly different and separate machines now, which is leading me to think this is some sort of editor bug. I'll disable Virtual Reality Supported, but after...
View ArticleQuestion about Signatures on Samsung Gear VR
Hey guys: https://developer3.oculus.com/documentation/publish/latest/concepts/publish-mobile-app-signing/ According to that, the two types seem independent. My question is: Can i use the Android...
View ArticleAngle between left and right eye camera too large
I imported googleVR sdk and setup the scene gameobject, but the result was not so good. The angle of Left/Right eye angle to large leads to what I see can not be clear. View attachment 208453 I've...
View ArticleWhat is the best 360 VR video Solution
Dear Unity Community, I'm currently working on a VR app that includes parts where I need to show high quality 360 videos. Since I'm a beginning VR developer I'm not sure what is the best way to achieve...
View ArticleUnity 5.1 VR Getting Started
FYI, Docs on the new Unity 5.1 VR support are here: http://docs.unity3d.com/Manual/VROverview.html Recommended Stable Version: 5.1.2p2 Here is the current list of known issues: Oculus 0.6.0.1 runtime...
View ArticleOculus dk1 + Unity 5.4 setup
Hi all! How to setup properly oculus dk1 to work with unity 5.4 or just run some very simple vr apps? I' ve installed oculus runtime 0.8. Also installed oculus setup on core i3 cpu pc, but it's not...
View ArticleOVR Gaze Input and Button Class
Hi there, I found one issue. I used OVRInputModule for my gaze input. Everything works very well on slider or checkmark except for button. When I tried to apply a script with scene management to the...
View ArticleHow to test in Unity Editor?
Hey guys, I feel like i'm missing something simple here. I've developed for the Google Cardboard extensively, and you can preview your build within Unity and by holding the "alt" key, can move your...
View ArticleCompletely Disable Rotation Tracking
On the Samsung Gear VR (Oculus Unity) Hey everyone, Looking to find a way to disable head tracking for a period of time. I know, it may disorient the user. Its something that needs to happen for my...
View ArticleIs it possiable to Scale Character to HMD Height?
I think this is a VR in general issue, if not please direct me to the appropriate forum. I am using Vive and SteamVR in room mode. I have added a character to a scene and linked it with SteamVR and...
View ArticleAndroid Gamepad Not Working
Please Help. I'm racking my brain trying to get my Logitech usb gamepad to work with GoogleVR on an Android phone. I know its working as I've played other VR games using it, but when I create my own...
View ArticleMoviePlayer for playing video issue
Hi I use the sample available with the examples. Movieplayersample.cs script for playing videos. The problem is Iam unable to detect the end of the movie . Is there any possible way to detect the end...
View ArticleStrange Positioning of Object
I've placed the player avatar object directly in front of the camera (I'm using oculus). When the program starts up, the view (and the player object) are facing forward. The object is off at about a 45...
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