Starting unity5.2.2 and turning on virtual reality support , then static camera is rotating by HMD tracking.
The camera is using to take rendertexture only , it doesn't need to change rotation.
MainCamera tag was set only for mainCamera. (OVRCameraRig)
UnityEngine.VR group doesn't have any interface to stop specified camera rotation.
Is there any way stopping rotation camera by HMD tacking?
I'm also using the Untiy version is Unity 5.2.2 f1 and Oculus Unity Utility.
Oculus runtime version...
How to disable rotation and position tracking on specified camera?
The camera is using to take rendertexture only , it doesn't need to change rotation.
MainCamera tag was set only for mainCamera. (OVRCameraRig)
UnityEngine.VR group doesn't have any interface to stop specified camera rotation.
Is there any way stopping rotation camera by HMD tacking?
I'm also using the Untiy version is Unity 5.2.2 f1 and Oculus Unity Utility.
Oculus runtime version...
How to disable rotation and position tracking on specified camera?