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Terrain turns white / textureless when using Cardboard camera?

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Decided to test my app on Cardboard (normally I am not a fan of Cardboard -- I find Samsung Gear VR to be a much better experience -- but for this particular application, I want/need Cardboard compatibility), and ran into this issue:

My terrain with splat map (moon surface), which looks fine with regular/main camera, does not render properly with the Cardboard camera. It basically becomes plain white/textureless

I am not an expert on Unity Terrain object nor splat maps, but find this odd....

Terrain turns white / textureless when using Cardboard camera?

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