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Unity 5.1+ VR mode and Google Cardboard

I welcome the native support for VR introduced with Unity 5.1. http://docs.unity3d.com/Manual/VROverview.html Great to see Oculus Standalone and Mobile (Gear VR) are supported. What are the plans to...

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Skybox water reflection problem on Unity 5.1.3f1 with Oculus

Since upgrading to Unity 5.1.3f1 Im having a strange issue where the reflection of my skybox in water (WaterProDaytime) moves and shifts around with the camera (head) movement making it appear as if...

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Oculus Runtime 0.7: better performance | extended mode dropped

Hi, Oculus has announced Runtime 0.7 which will bring some changes: https://developer.oculus.com/blog/upcoming-oculus-pc-sdk-0-7-compatibility-changes/ ==> " We’re working with Unity to update Unity...

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Unity 5.1.2P2 - VR Crash - 100% Of The Time

Hi all, I just upgraded to Unity 5.1.2P2 and my VR project crashes on play or on build every time. I made a brand new project, didn't change/add anything and found out that just by checking "VR...

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simulator sickness with aerobatic flight sim

i'm developing a flight sim game where you have to fly close to the ground (20meters AGL or so and 100mph) and get trough gates (red bull air race kind of thing). i'm getting as motion sick as if i was...

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Oculus Rift's Field of View-Settings (Unity 4.6x)

Hi everyone Compared to most of you guys I am a noob - i only do 3D Graphics and can't even write code, so I help myself with the play maker asset and so on. Anyway, I have created a virtual walk for a...

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Hoverboard VR - New Tech Demo (WiiBB, Kinect v2, LeapMotion mashup)

To get the most immersive experience possible with the current hardware available I have upgraded my earlier Hoverboard VR Experience in my spare time. Just in time for Marty McFly's return I used the...

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Undesirable screen after UNITY splash screen

Hi all, I was developed an app and I use UNITY for that, I imported ovr_mobile_sdk_0.6.0.1 libraries from oculus page. I follow all the steps to build an application for samsumg gear, but when I run...

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Improve MovieTexture Playback on the Oculus (360 Degree Video)

Hello Everyone, I have a situation where I am trying to get a high resolution video wrapped in a 360 degree sphere designed for the Oculus Rift to playback in unity. So the scene is setup like so: A...

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Running which oculus runtime on Unity 5.2 Personal for my students on win10

Hi all, During my research to use Oculus and Unity Pro 5.0 for school i used windows7 and runtime 0.5. To view the result i dragged the game window to the extended Oculus and with some positioning i...

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Different content in each eye

Hi all, We've been using the standard Oculus plugin for a while, and aside from the juddering problems caused by the most recent oculus runtimes, we've not had any issue with it. We're keen to move to...

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Want to learn how to make Oculus Rift Games? Beginner course.

Hi folks! I hope you don'd mind me posting this here... Just some details on a new course I have made specifically for the latest Unity 5.2 and Oculus runtime 0.7. It will teach you how to make a...

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MushroomBallVR: figuring out controls in VR []-)

Hey Guys, I was wondering if anyone can help Beta test MushroomBallVR on the DK2?? I am really trying to get the controls right (with both controller and also just using your head!) Here's a bit of...

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Oculus Rift - show both eyes in editor / PIE?

Using latest Unity and Oculus plugins / SDK, I see only a single eye's view in the editor. For debugging, I'd really like to see both eyes side-by-side, like when "mirror mode" is enabled in other Rift...

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Cant get OVR Camera Rig to work in Unity 5.1.2

Installed Runtime, restarted, started demo scene in config tool - all fine. Created empty project, imported oculus unity 5 integration 0.1.0, opend Box scene, removed main camera and placed OVR camera...

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Oculus DK2 was working fine, now it is not working at all

I have a very frustrating problem that I have been obsessed with trying to fix now for the last several hours. My system is and AMD FX8350 processor and a GTX970 Gaming graphics card, along with the...

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Strange Shadow Rendering with Oculus Runtime 0.7 and Unity 5.1.3p2 Continuing...

I recently upgraded to Unity 5.1.3p2 and to Oculus runtime 0.7, along with the newest Nvidia driver 355.84, and since I've been getting this strange shadow rendering behaviour when running with VR...

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No Anti Aliasing When VR Support Is Enabled

Hello, Every time i enable support for VR, build an application, run the application, and select any graphics quality setting, I get low AA and it makes everything in the scene look very jagged. At the...

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cameras in VR mode with unity 5 rift 0.7

so i have a flight sim app that has 3 predefined cameras (cockpit, tail and wing) and i can switch between them with keyboard or joystick and all works fine on PC. when i go to VR mode, it comes up...

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Unity 5.2: Gear VR app crashes when using AA using Android 5.1.1

It seems that something fixed in recent patch is coming back : Any Gear VR app compiled using Unity 5.2 with AA set on crashes on start... you can try with a default project. I'm using built in VR...

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