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Oculus Rift's Field of View-Settings (Unity 4.6x)

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Hi everyone
Compared to most of you guys I am a noob - i only do 3D Graphics and can't even write code, so I help myself with the play maker asset and so on.
Anyway, I have created a virtual walk for a museum, which allows visitors to use Oculus Rift to "go back in time" and see a place that doesn't exist any more. The museum loves it, and it is soon going to be one of the main attractions.

The only thing that bugs me with this re-creation is the field of view. My 3D model of the sight was...

Oculus Rift's Field of View-Settings (Unity 4.6x)

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