Hello Everyone,
I have a situation where I am trying to get a high resolution video wrapped in a 360 degree sphere designed for the Oculus Rift to playback in unity. So the scene is setup like so:
A sphere gameobject is in the center. The sphere material has a video mapped to it. I have tested this with 2 videos. 1 has a resolution of 4096x2048 and the other has a resolution of 3840x1920. The goal of this project is to have a 360 degree video player. Here is where the issues begin. In...
Improve MovieTexture Playback on the Oculus (360 Degree Video)
I have a situation where I am trying to get a high resolution video wrapped in a 360 degree sphere designed for the Oculus Rift to playback in unity. So the scene is setup like so:
A sphere gameobject is in the center. The sphere material has a video mapped to it. I have tested this with 2 videos. 1 has a resolution of 4096x2048 and the other has a resolution of 3840x1920. The goal of this project is to have a 360 degree video player. Here is where the issues begin. In...
Improve MovieTexture Playback on the Oculus (360 Degree Video)