I welcome the native support for VR introduced with Unity 5.1. http://docs.unity3d.com/Manual/VROverview.html
Great to see Oculus Standalone and Mobile (Gear VR) are supported.
What are the plans to extend Unity 5's VR support to other devices? I'm especially interested in Google Cardboard.
Having a portable way to tackle VR can be another boost for Unity since the current VR devices all have their too different SDKs which actually have a few things in common.
Great to see Oculus Standalone and Mobile (Gear VR) are supported.
What are the plans to extend Unity 5's VR support to other devices? I'm especially interested in Google Cardboard.
Having a portable way to tackle VR can be another boost for Unity since the current VR devices all have their too different SDKs which actually have a few things in common.