Hey there,
I'm stuck in my project where I use render to texture to create something that is dependent on the headset current viewing angle. So I render the texture for each frame and display it. Everything was very easy, with the current standard Unity 5 features. BUT: the problem is, that the render-to-texture texture is always one frame behind. I could imagine why this happens with regards to the pipeline etc.
But I'm quite sure there is a way how to solve that issue, so, could please...
Render to texture with 1 frame delay
I'm stuck in my project where I use render to texture to create something that is dependent on the headset current viewing angle. So I render the texture for each frame and display it. Everything was very easy, with the current standard Unity 5 features. BUT: the problem is, that the render-to-texture texture is always one frame behind. I could imagine why this happens with regards to the pipeline etc.
But I'm quite sure there is a way how to solve that issue, so, could please...
Render to texture with 1 frame delay