While I very much agree with the sentiment that 360 videos are not VR, I'm trying to find better ways to illustrate virtual reality gameplay for people that don't have the actual target hardware.
My attempts so far were adding more or less static cameras and "filming" the player's headset and hands (or controllers), filming the actual physical world (players with headset in the room where they are playing) and adding what the player sees in VR in a smaller area of the screen (as some people...
Creating 360 Gameplay Videos
My attempts so far were adding more or less static cameras and "filming" the player's headset and hands (or controllers), filming the actual physical world (players with headset in the room where they are playing) and adding what the player sees in VR in a smaller area of the screen (as some people...
Creating 360 Gameplay Videos