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UI Selection from Vive controller raycast

Does anyone know how to get a raycast (laser pointer) to register which world space UI component is currently being pointed at. I'm not looking for gaze input but for a raycast from the controller?

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Skip Cardboard Calibration

Im trying to make a super simple vr app for the cardboard. When I test build it on my iphone, the first time I open the app the QR code calibration window pops up. Is there any way to stop that from...

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Native Google Cardboard support timeline

Back on Feb 10, 2016 at the Unity Vision Summit, it was announced that Google Cardboard was going to get native support in Unity....

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SteamVR Unity documentation?

This week there was a new release of SteamVR i n the oculus store but no documentation. There's just 2-3 examples which require trying to reverse engineer from those specific code examples. Is there...

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Oculus TimeWarp

Is TimeWarping enabled in the Unity VR implementation? Is there or will there be a way to configure TimeWarping in the Unity APIs?...

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Render Texture Performance

Hello, I am currently implementing a "portal" like experience where the player can look into another space via a portal. I am using render textures to show the other space, however there seems to be...

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WebVR + DK2 rendering very incorrect views in each eye

Hello! I'm working on a WebVR demo, and I used this code to get a Unity WebGL build working with VR (DK2) in Firefox Nightly (WebVR): https://github.com/gtk2k/Unity-WebVR-Test-Assets . When I ran a...

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Help Getting Started - hardware selection + 1 query

Hello, I need some guidance regarding a VR hardware, i am about to purchase [based on google cardboard project]. Here is the link of the hardware -... Help Getting Started - hardware selection + 1 query

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How to add "BackButton" functionality to a GearVR game?

Is it a case of dragging the OVRPlatformMenu script in to a scene and assigning the Cursor game object to it. Should it be expected to work after that?

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GearVR and Stereo Cubemap images

Hi, I am developing something for the GearVR and I need to be able to load Stereo Cube environment images. The usual outputs are a long strip of 12 images (2 cubes, 6 faces per cube), when I try to...

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Timed Gaze Input selection trigger for Cardboard?

In a previous project (using Oculus / Unity native VR), I custom-created a gaze-based selection system (ie. a timer is triggered upon entering a raycast collision, and an animated icon shows when the...

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gear vr sneaked in

I need help. So I made a scene in unity 5.3.2 or 5.2.3 I forget. The newest unity. So here is the dream I want to put this straight to my phone and into my regular mobile vr unit. I managed to do so...

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Camera does not contain a definition for current

I'm using Unity 5.1.2f1 and Oculus Utilities for Unity 5 V0.1.3.0-beta. And I am getting error. See attached.

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Google Cardboard Android Double Vision

I am using the Google Cardboard SDK for Unity and in my scene using the Cardboard Main prefab. Once I build to Android I notice that it seems like the two halves of the screen are misaligned and I can...

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[STEAMVR] Using SteamVR_LaserPointer & Teleporter with DK2

Hi experts, I am still a novice at Unity, and I have been doing some work with Unity and the integrated Rift (DK2) functionality. However, I have pre-ordered a Vive and wish to start using my DK2 to...

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Google Cardboard IOS bitcode support

Has anyone managed to get the googlecardboard libs from github compiled with bitcode support so the functions can be used on IOS? Bitcode support is pretty much a must for ios now.

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When VR is enabled, Projectors are moved around like VR cameras

Using 5.3.3p1, I have a VR project (VR Support checkbox checked), and in this project I have a Projector casting a shadow onto the ground (since Unity's support for Mixed mode lighting isn't working)....

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Running 360 video in Unity w/out using Movie Texture

Hey folks, As you can read by the title, I'm trying to play a 360 panoramic video within Unity and an Oculus rift. I've tried this tutorial, but it's just ruining my memory. Basically what I'm doing is...

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VR Google Cardboard - Help with using a ladder

Hi All, I am relatively new to Unity so apologies if this feels like a stupid question. I am currently designing a VR platform game with multiple levels. I can walk around my game using the trigger on...

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Objects Disappear on Animation Start

[ Unity Version 5.3.2f1 OSX ] I've got a simple 3D cube object which animates when the player object hits a Box Collider (Trigger) elsewhere in the environment. It works fine in Unity but on my GearVR,...

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