Is TimeWarping enabled in the Unity VR implementation? Is there or will there be a way to configure TimeWarping in the Unity APIs?
https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-timewarp-overview/
When frame rate drops there is very noticable lag when using VR in Unity. I don't think TimeWarp is used.
https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-timewarp-overview/
When frame rate drops there is very noticable lag when using VR in Unity. I don't think TimeWarp is used.