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When VR is enabled, Projectors are moved around like VR cameras

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Using 5.3.3p1, I have a VR project (VR Support checkbox checked), and in this project I have a Projector casting a shadow onto the ground (since Unity's support for Mixed mode lighting isn't working).

When I hit play or run from a build, the Projector's transform is updated as if it were a VR camera, and therefore the projected shadow flies all over the place according to my headset's movement.

Doesn't seem to be a way to force the position/rotation to keep its original value as...

When VR is enabled, Projectors are moved around like VR cameras

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