Low fps in Unity using Oculus
Hello fellow developers, I have taken my sketchup house and imported into unity. It is only a small house, nothing much. When I run the program using VR, I keep a watch on my CPU and GPU usage. When I...
View ArticleImmerse Framework: A VR Interactivity Toolkit
Today we’re excited to introduce the Immerse Framework, a toolkit of building blocks for creating interactive and multi-user virtual reality (and standalone) environments with Unity. It's a bit like...
View ArticleSteam VR Vive
Hi All I'm trying to make a demo for Steam VR Vive (HTC) and I have a couple of issues. - First of all I don't know how to export an exe file for PC and get a good quality. I mean it looks like the fps...
View ArticleCardboard Camera panoramas into Unity Mobile?
Cardboard Camera app will shoot nice panoramas which are also 3D. Viewing a picture normally only shows one eye. The other is stored as metadata. Does anyone have a Unity implementation (working on...
View ArticleBuild Problems with Unity 5.3.3p1 and Oculus Software 1.2Final
I'm using Oculus 1.2 final and Unity 5.3.3p1. RIFT ES 08X It runs fine inside of the Unity Editor. When I run a build from the desktop however I get no HMD support. The Rift screen stays on the "please...
View ArticleGoogle Cardboard SDK Base Performance
I got working on some demo applications for the Google Cardboard with the Google Cardboard SDK. My problem is the performance, vr does not feel good i you only have 20 fps. I use a Galaxy S4 and that...
View ArticleSteam VR Plugin : Reset Position and orientation
Hello, I'm currently working with Steam VR Plugin for Unity and i'm converting my whole project for the fantastic HTC Vive Pre and forward. UNFORTUNATELY i didn't figured out the equivalent to : "...
View ArticleGoogle Cardboard 0.6 SDK becomes blurry on iOS devices
Goodday. I am using the 0.6 Google Cardboard SDK in Unity 5.3 . When I publish apps to Android device this works perfect (Note4 & S6). However when I start using the SDK for iOS (iPhone5 & 6S)...
View ArticleUFPS OVR Camera Rig
Hello All I purchased UFPS and I'm having nothing but trouble getting the OVR camera rig attached to the Hero. I searched through the forum and UFPS forum and read that there is a way to do it but you...
View ArticleVuforia AR alternatives
hi, Vuforia beta 4 just ended, and they released the pricing: https://developer.vuforia.com/pricing Cannot continue using vuforia with those terms, prices, limits etc. (including extra fees for each...
View Article[Unity 5.3] : [VRDevice] Initialization of device oculus failed
I just installed Unity 5.3 today december 8th, 2015, and I have tried my VR Windows player using Oculus DK2. Without any modification from my previous Unity 5.2 version, I now face the error...
View ArticleARToolKit scripts errors
Hi everyone! I am trying to work with ARToolKit (the latest version) in Unity 5.3.1 in MAC OS. I have been so many problems with it when i import in Unity (with a new project and nothing else but...
View ArticleOculus Camera Distortion
Hello, I am currently implementing a "portal" like doorway that uses a render texture to show the other room. In 2D it looks great, you cant tell that the doorway isn't just a regualr doorway. But in...
View Articlehow to match virtual steering wheel with real g27?
Hi! i was wondering... if i fix the camera tracker to my g27. how can i match the virtual steering wheel with the real g27? Can i set the position of the tracking camera in unity instead of set the...
View ArticleVisual Artifacts on Terrain and Cubes on the Sunny Side
I ran into a visual problem with Gear VR that didn't happen with the Oculus Rift DK1. I'm running Gear VR on a Samsung Note 5. I have an OUYA controller connected over bluetooth. Unity 5.3.3 The demo...
View ArticleRotating the CardboardMain to the direction the head is facing
So I'm very new to this but I'm getting the hang of it. I'm making a cardboard game with a ps4 controller to walk around. Everything is working until I turn around from the start point. I have the left...
View ArticleApp doesn't work when published
I have a very basic vr app using Google cardboard sdk. It simply looks at a model like the one in the Cardboard App. And recognises magnet pull and screen touch to set of an animation. I build and run...
View ArticleTree bug in oculus build
when i build my project for oculus i'm having strange bug with my trees, but everything works great in editor.
View ArticleUnity VR Samples now available
Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...
View ArticleUnity VR on a single camera with RenderTexture
The project I'm working on used to include the Cardboard plugin to allow our users to control a secondary camera. That camera's position was controlled by the plugin and it used a RenderTexture to draw...
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