Hello,
I am currently implementing a "portal" like doorway that uses a render texture to show the other room.
In 2D it looks great, you cant tell that the doorway isn't just a regualr doorway. But in VR using the DK2 the render texture is quite jittery and I believe it is because the camera that is attached to the render texture doesn't have the same distortion applied to it as the players camera.
The field of view looks good, but when I turn my head so the doorway is more towards the...
Oculus Camera Distortion
I am currently implementing a "portal" like doorway that uses a render texture to show the other room.
In 2D it looks great, you cant tell that the doorway isn't just a regualr doorway. But in VR using the DK2 the render texture is quite jittery and I believe it is because the camera that is attached to the render texture doesn't have the same distortion applied to it as the players camera.
The field of view looks good, but when I turn my head so the doorway is more towards the...
Oculus Camera Distortion